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path: root/src/gallium/drivers/r300/r300_vs.c
AgeCommit message (Expand)Author
2010-12-03r300g: do not remove unused constants if we are not near the limitMarek Olšák
2010-10-18r300g: Add new debug option for logging vertex/fragment program statsTom Stellard
2010-09-10r300/compiler: Enable presubtract sourcesTom Stellard
2010-09-05r300g,r300c: memset the compiler struct to zerosMarek Olšák
2010-09-04r300g: add a new debug option which disables compiler optimizationsMarek Olšák
2010-09-04r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_constantsMarek Olšák
2010-09-04r300/compiler: add new compiler parameter max_alu_instsMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-09r300g: do not print shader compiler errors by defaultMarek Olšák
2010-05-26r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák
2010-05-23r300g: extend compile error messageMarek Olšák
2010-05-23r300g: fix dummy vertex shader compilationMarek Olšák
2010-05-15r300g: fix psychedelic colors with SWTCLMarek Olšák
2010-05-02r300g: Remove unnecessary header.Vinson Lee
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-04-14r300g: fix possible crash when shader compilation failsMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-11r300g: a fix for piglit/texrect-manyMarek Olšák
2010-04-11r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-05r300g: remove some XXXsMarek Olšák
2010-03-27r300g: print errors even on non-debug buildsMarek Olšák
2010-03-14r300g: Remove unnecessary headers.Vinson Lee
2010-03-07r300g: share the VS-output-mapping state with SWTCLMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-10r300g: Work around "defect" in r300compiler.Corbin Simpson
2010-02-09r300g: Fix off-by-one errors in array bounds assertions.Vinson Lee
2010-01-17r300g: fix the rasterization of secondary colorMarek Olšák
2010-01-06r300g: add back-face color VS outputsMarek Olšák
2010-01-06r300g: fix SWTCL stream locations of texture coordinatesMarek Olšák
2010-01-06r300g: disable the rasterization of WPOS if it's unused by the FSMarek Olšák
2010-01-06r300g: add WPOSMarek Olšák
2009-12-22Merge branch 'gallium-edgeflags'Roland Scheidegger
2009-12-19gallium: fix up drivers for edgeflag changesRoland Scheidegger
2009-12-09r300g: fix routing of vertex streams if TCL is bypassedMarek Olšák
2009-12-01r300g: simplify allocations of VS output registersMarek Olšák
2009-12-01r300g: clean up derived statesMarek Olšák
2009-11-01r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson
2009-10-21r300g: Cleanup old static shader state.Corbin Simpson
2009-10-05r300g: fix scons buildJoakim Sindholt
2009-09-06r300g: Debug flags infrastructureNicolai Hähnle
2009-07-30r300g: Remove extraneous printfNicolai Hähnle
2009-07-30r300g: Use r300compiler for vertex shadersNicolai Hähnle
2009-07-23r300g: Actually mark shaders as translated/untranslated.Corbin Simpson
2009-07-22gallium: simplify tgsi_full_immediate structKeith Whitwell
2009-06-26r300-gallium: organize fragment/vertex shadersJoakim Sindholt