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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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gallium
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drivers
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r300
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r300_vs.c
Age
Commit message (
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Author
2010-12-03
r300g: do not remove unused constants if we are not near the limit
Marek Olšák
2010-10-18
r300g: Add new debug option for logging vertex/fragment program stats
Tom Stellard
2010-09-10
r300/compiler: Enable presubtract sources
Tom Stellard
2010-09-05
r300g,r300c: memset the compiler struct to zeros
Marek Olšák
2010-09-04
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
2010-09-04
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_constants
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-09
r300g: do not print shader compiler errors by default
Marek Olšák
2010-05-26
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
2010-05-23
r300g: extend compile error message
Marek Olšák
2010-05-23
r300g: fix dummy vertex shader compilation
Marek Olšák
2010-05-15
r300g: fix psychedelic colors with SWTCL
Marek Olšák
2010-05-02
r300g: Remove unnecessary header.
Vinson Lee
2010-05-02
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-04-14
r300g: fix possible crash when shader compilation fails
Marek Olšák
2010-04-14
r300g: emit VS immediates along with VS code
Marek Olšák
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-11
r300g: a fix for piglit/texrect-many
Marek Olšák
2010-04-11
r300g: use a dummy replacement vertex shader if the shader compilation fails
Marek Olšák
2010-04-11
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-05
r300g: remove some XXXs
Marek Olšák
2010-03-27
r300g: print errors even on non-debug builds
Marek Olšák
2010-03-14
r300g: Remove unnecessary headers.
Vinson Lee
2010-03-07
r300g: share the VS-output-mapping state with SWTCL
Marek Olšák
2010-02-24
r300g: Atomize vertex shader.
Corbin Simpson
2010-02-10
r300g: Work around "defect" in r300compiler.
Corbin Simpson
2010-02-09
r300g: Fix off-by-one errors in array bounds assertions.
Vinson Lee
2010-01-17
r300g: fix the rasterization of secondary color
Marek Olšák
2010-01-06
r300g: add back-face color VS outputs
Marek Olšák
2010-01-06
r300g: fix SWTCL stream locations of texture coordinates
Marek Olšák
2010-01-06
r300g: disable the rasterization of WPOS if it's unused by the FS
Marek Olšák
2010-01-06
r300g: add WPOS
Marek Olšák
2009-12-22
Merge branch 'gallium-edgeflags'
Roland Scheidegger
2009-12-19
gallium: fix up drivers for edgeflag changes
Roland Scheidegger
2009-12-09
r300g: fix routing of vertex streams if TCL is bypassed
Marek Olšák
2009-12-01
r300g: simplify allocations of VS output registers
Marek Olšák
2009-12-01
r300g: clean up derived states
Marek Olšák
2009-11-01
r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.
Corbin Simpson
2009-10-21
r300g: Cleanup old static shader state.
Corbin Simpson
2009-10-05
r300g: fix scons build
Joakim Sindholt
2009-09-06
r300g: Debug flags infrastructure
Nicolai Hähnle
2009-07-30
r300g: Remove extraneous printf
Nicolai Hähnle
2009-07-30
r300g: Use r300compiler for vertex shaders
Nicolai Hähnle
2009-07-23
r300g: Actually mark shaders as translated/untranslated.
Corbin Simpson
2009-07-22
gallium: simplify tgsi_full_immediate struct
Keith Whitwell
2009-06-26
r300-gallium: organize fragment/vertex shaders
Joakim Sindholt