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path: root/src/gallium/drivers/r300/r300_vs.h
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2010-05-27r300g/swtcl: fix secondary color and back-face color outputsMarek Olšák
These piglit tests have been fixed: - bgra-sec-color-pointer - glsl-routing See comments at the beginning of r300_vs_draw.c WPOS is implemented too but it doesn't work yet. I'm still working on it.
2010-05-15r300g: fix psychedelic colors with SWTCLMarek Olšák
r300_vertex_shader::outputs was uninitialized. Also remove the tokens parameter.
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write.
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-11r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák
2010-03-07r300g: share the VS-output-mapping state with SWTCLMarek Olšák
And associated cleanups.
2010-01-06r300g: disable the rasterization of WPOS if it's unused by the FSMarek Olšák
2009-12-09r300g: fix routing of vertex streams if TCL is bypassedMarek Olšák
Generating mipmaps finally works, among other things. Yay!
2009-12-01r300g: clean up derived statesMarek Olšák
The state setups which aren't derived anymore have been moved to the VS and FS objects.
2009-11-20r300g: Begin separating HW TCL and SW TCL state and setup.Corbin Simpson
This patch removes draw_context entirely from the HW TCL path and cleans up a few other things along the way. Hopefully, nothing got broken. Thanks to Marek Olšák for testing, review, and pointing out my bugs. :3
2009-07-30r300g: Use r300compiler for vertex shadersNicolai Hähnle
2009-06-26r300-gallium: organize fragment/vertex shadersJoakim Sindholt
Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it.