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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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Author
2010-04-11
r300/compiler: Implement texcoord repeat and mirror for NPOT.
Corbin Simpson
2010-04-11
r300g: Setup external state for wrap modes.
Corbin Simpson
2010-04-11
r300g: Cleanup fragment program external state setup.
Corbin Simpson
2010-04-12
r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-12
r300g: remove a false comment
Marek Olšák
2010-04-12
r300g: emit FS depth output config with FS code
Marek Olšák
2010-04-12
r300g: FS constants emission rework
Marek Olšák
2010-04-11
r300g: Remove unnecessary headers.
Vinson Lee
2010-04-11
r300g: Initialize base.bind member variable.
Vinson Lee
2010-04-11
r300g: Add r300_resource.c to SCons build.
Vinson Lee
2010-04-11
r300g: a fix for piglit/texrect-many
Marek Olšák
2010-04-11
r300g: use a dummy replacement vertex shader if the shader compilation fails
Marek Olšák
2010-04-11
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
r300g: use cliprects for scissoring
Marek Olšák
2010-04-11
r300g: fix mipmapped 3D textures
Marek Olšák
2010-04-11
r300g: support some exotic sampler formats
Marek Olšák
2010-04-11
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-11
r300g: pick up some new colorbuffer formats
Marek Olšák
2010-04-11
r300g: hack around issue with doom3 and 0 stride
Dave Airlie
2010-04-10
r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT textures
Marek Olšák
2010-04-10
Squashed commit of the following:
Keith Whitwell
2010-04-10
r300g: align the height of NPOT textures to POT
Marek Olšák
2010-04-10
r300g: do not use tiling for scanout buffers
Marek Olšák
2010-04-09
r300g: Fill out dummy fence functions.
Corbin Simpson
2010-04-05
r300g: enforce microtiled zbuffer from X server
Marek Olšák
2010-04-05
r300g: typecast using the r300_texture function
Marek Olšák
2010-04-05
r300g: enable OpenGL 2.1 on r3xx-r4xx chipsets
Marek Olšák
2010-04-05
r300g: add fallback for back stencil reference value and masks for r3xx-r4xx
Marek Olšák
2010-04-05
r300g: simplify accessing screen from context
Marek Olšák
2010-04-05
r300g: remove some XXXs
Marek Olšák
2010-04-05
r300g: raise the number of texture units to 16 for all supported chipsets
Marek Olšák
2010-04-05
r300/compiler: make the max number of fragment shader temporaries adjustable
Marek Olšák
2010-04-05
r300g: is_npot -> uses_pitch
Marek Olšák
2010-04-05
r300g: enable conditional rendering also for SWTCL
Marek Olšák
2010-04-04
r300g: fix TFP stride override.
Dave Airlie
2010-04-04
r300g: add conditional rendering
Marek Olšák
2010-04-04
r300g: add r4xx fragment shader registers
Marek Olšák
2010-04-04
r300g: do not use the c++ template keyword
Marek Olšák
2010-04-04
r300g: properly setup textures from X server
Marek Olšák
2010-04-03
r300g: fix color tiling for buffer from X server.
Dave Airlie
2010-04-02
r300g: Expound on dithering comment.
Corbin Simpson
2010-04-03
r300g: make dithering work like fglrx.
Dave Airlie
2010-03-31
r300g: Remove unnecessary header.
Vinson Lee
2010-04-01
r300g: add RGBA16F colorbuffer support
Marek Olšák
2010-04-01
r300g: add RGTC texture support
Marek Olšák
2010-04-01
r300g: format handling cleanup
Marek Olšák
2010-03-31
Merge branch 'gallium-new-formats'
Roland Scheidegger
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