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path: root/src/gallium/drivers/r300
AgeCommit message (Expand)Author
2010-03-03r300: Remove PIPE_FORMAT_R8G8B8X8_SNORM support.José Fonseca
2010-03-02r300g: Use a macro to consolidate general state handling.Corbin Simpson
2010-03-02Merge branch 'gallium-format-cleanup'José Fonseca
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol
2010-03-02r300: Rename pipe formats.José Fonseca
2010-03-01r300: Remove PIPE_FORMAT_A8B8G8R8_SNORM.José Fonseca
2010-03-01r300: Use PIPE_FORMAT_R8G8B8A8_UNORM_REV where appropriate.José Fonseca
2010-03-01r300: Save viewport and clip states before invoking blitter.Michal Krol
2010-03-01r300: Don't implement PIPE_FORMAT_R8G8B8X8_SNORM.José Fonseca
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák
2010-02-28r300g: put validating buffers after flushingMarek Olšák
2010-02-28r300g: use the atom size directly during emissionMarek Olšák
2010-02-28r300g: atomize invalidation of texture cachesMarek Olšák
2010-02-28r300g: atomize PVS flushMarek Olšák
2010-02-28r300g: add size parameter to the atom emit functionsMarek Olšák
2010-02-27r300g: move the emission of GA_POINT_MINMAX into emit_fb_stateMarek Olšák
2010-02-27r300g: put the emission of R300_US_OUT_FMT_UNUSED backMarek Olšák
2010-02-27r300g: mark rasterizer_state as dirty only when it's not NULLMarek Olšák
2010-02-27r300g: always emit the correct max vertex index to avoid DRM errorsMarek Olšák
2010-02-27r300g: remove pointless "while"Marek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-24r300g: Move CALLOCs to correct place.Corbin Simpson
2010-02-24r300g: prevent CS overflow when emitting the draw packetsMarek Olšák
2010-02-24r300g: remove invalid .PHONY lineBrian Paul
2010-02-24r300: Update for UTIL_FORMAT_LAYOUT_xxx changes.José Fonseca
2010-02-24r300g: fix texture swizzling for the SRGB formatsMarek Olšák
2010-02-23r300g: fix draw_elements for "start" != 0Marek Olšák
2010-02-22gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol
2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie
2010-02-22r3OOg: support rendering of more than 65535 vertices per draw call (almost)Marek Olšák
2010-02-21r300g: Remove unnecessary header.Vinson Lee
2010-02-21r300g: precompute framebuffer register valuesMarek Olšák
2010-02-21r300g: add all missing colorbuffer formatsMarek Olšák
2010-02-21r300g: make r300_translate_texformat privateMarek Olšák
2010-02-21r300g: re-enable SRGB formatsMarek Olšák
2010-02-19r300g: fix rendering into the L8 and A8 texture formatsMarek Olšák
2010-02-19Revert "r300g: remove L8_UNORM from colorbuffer formats"Corbin Simpson
2010-02-19r300g: remove L8_UNORM from colorbuffer formatsMarek Olšák
2010-02-18r300g: add support for all missing non-FP sampler formatsMarek Olšák
2010-02-15r300g: fix the size of constant buffersMarek Olšák
2010-02-14r300: add half_float_vertex supportMarek Olšák
2010-02-14r300g: set the correct tiling flags for renderbuffersMarek Olšák
2010-02-14r300g: add macrotiling support to texture setupMarek Olšák
2010-02-14r300g: accelerate blitting for all formats by faking the texture formatMarek Olšák
2010-02-14r300g: fix texture formats: A4R4G4B4_UNORM, A1R5G5B5_UNORM, R5G6B5_UNORMMarek Olšák
2010-02-14r300g: Use util_format_name().José Fonseca
2010-02-14r300g: fix scons buildMarek Olšák
2010-02-13r300g: do not invalidate texture caches when only sampler state is changedMarek Olšák