summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r300
AgeCommit message (Expand)Author
2010-04-15r300g: fix regression in texdepth.Dave Airlie
2010-04-14r300g: fix possible crash when shader compilation failsMarek Olšák
2010-04-14r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák
2010-04-14r300g: remove the CS compenstation for non-atomized statesMarek Olšák
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-14r300g: make setting up fragment depth output less hackishMarek Olšák
2010-04-14r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák
2010-04-13r300g: Silence uninitialized variable warning.Vinson Lee
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: Move declaration before code.Vinson Lee
2010-04-11r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson
2010-04-11r300g: Setup external state for wrap modes.Corbin Simpson
2010-04-11r300g: Cleanup fragment program external state setup.Corbin Simpson
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: remove a false commentMarek Olšák
2010-04-12r300g: emit FS depth output config with FS codeMarek Olšák
2010-04-12r300g: FS constants emission reworkMarek Olšák
2010-04-11r300g: Remove unnecessary headers.Vinson Lee
2010-04-11r300g: Initialize base.bind member variable.Vinson Lee
2010-04-11r300g: Add r300_resource.c to SCons build.Vinson Lee
2010-04-11r300g: a fix for piglit/texrect-manyMarek Olšák
2010-04-11r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-11r300g: use cliprects for scissoringMarek Olšák
2010-04-11r300g: fix mipmapped 3D texturesMarek Olšák
2010-04-11r300g: support some exotic sampler formatsMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-11r300g: pick up some new colorbuffer formatsMarek Olšák
2010-04-11r300g: hack around issue with doom3 and 0 strideDave Airlie
2010-04-10r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT texturesMarek Olšák
2010-04-10Squashed commit of the following:Keith Whitwell
2010-04-10r300g: align the height of NPOT textures to POTMarek Olšák
2010-04-10r300g: do not use tiling for scanout buffersMarek Olšák
2010-04-09r300g: Fill out dummy fence functions.Corbin Simpson
2010-04-05r300g: enforce microtiled zbuffer from X serverMarek Olšák
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05r300g: enable OpenGL 2.1 on r3xx-r4xx chipsetsMarek Olšák
2010-04-05r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-04-05r300g: remove some XXXsMarek Olšák
2010-04-05r300g: raise the number of texture units to 16 for all supported chipsetsMarek Olšák
2010-04-05r300/compiler: make the max number of fragment shader temporaries adjustableMarek Olšák
2010-04-05r300g: is_npot -> uses_pitchMarek Olšák
2010-04-05r300g: enable conditional rendering also for SWTCLMarek Olšák