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path: root/src/gallium/drivers/r300
AgeCommit message (Expand)Author
2010-06-18r300g: fix hardlocks in occlusion queriesMarek Olšák
2010-06-18r300g: debug option for fake occlusion queriesMarek Olšák
2010-06-17r300g: more reasonable MSPOS defaults in error pathMarek Olšák
2010-06-17r300g: fix surface leaksMarek Olšák
2010-06-16r300g: Fix uninitialized variable warnings in error path.Vinson Lee
2010-06-16r300g: Fix up resolve.Corbin Simpson
2010-06-16r300g: Fix MSAA state size.Corbin Simpson
2010-06-16r300g: Don't multisample non-32-bpp render targets.Corbin Simpson
2010-06-16r300g: Finish resolve function.Corbin Simpson
2010-06-16r300g: Add resource resolve function.Corbin Simpson
2010-06-16r300g: Moar MSAA setup.Corbin Simpson
2010-06-16r300g: Fix indentation.Corbin Simpson
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-14r300g: initialize US_CODE_BANK on r4xxMarek Olšák
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák
2010-06-14r300g: drop begin_cs/end_csMarek Olšák
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-14r300g: simplify reloc macrosMarek Olšák
2010-06-14r300g: count CS dwords on debug builds onlyMarek Olšák
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-13r300g: turn blend color into a CBMarek Olšák
2010-06-13r300g: turn blend state into a CBMarek Olšák
2010-06-13r300g: add API for building command buffersMarek Olšák
2010-06-13r300g: inline FLUSH_CSMarek Olšák
2010-06-13r300g: reorder CS macros and document them a littleMarek Olšák
2010-06-13r300g: drop DBG_CSMarek Olšák
2010-06-13r300g: inline CHECK_CSMarek Olšák
2010-06-13r300g: replace r300_cs_info with simplier get_cs_free_dwordsMarek Olšák
2010-06-13r300g: fix multiple render targetsMarek Olšák
2010-06-13r300g: remove r300_state.hMarek Olšák
2010-06-13r300g: move two-sided stencilref fallback to its own fileMarek Olšák
2010-06-13r300g: move index buffer translate functions to their new homeMarek Olšák
2010-06-13r300g: add fallback for unaligned/unsupported vertex stride/offset/formatMarek Olšák
2010-06-13r300g: upload only vertex buffers referenced by vertex elementsMarek Olšák
2010-06-11r300/compiler: Implement simple loop emulationTom Stellard
2010-06-10r300g: Fix memory leak on error path.Vinson Lee
2010-06-09r300g: try harder to create a transfer objectMarek Olšák
2010-06-09r300g: debug output texture sizeMarek Olšák
2010-06-09r300g: return NULL texture early if buffer_create failsMarek Olšák
2010-06-09r300g: save vertex buffers in blitterMarek Olšák
2010-06-09r300g: report that transfers are always supportedMarek Olšák
2010-06-09r300g: fix loading compressed texturesMarek Olšák
2010-06-08r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák
2010-06-08gallium: adjust the query interface to support custom typesZack Rusin
2010-06-07r300g: fix hardlock caused by an incompatible vertex formatMarek Olšák