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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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Author
2010-06-20
r300g: texture alignment code cleanup + use special alignment for AA textures
Marek Olšák
2010-06-19
r300g: fix random pixels appearing / incomplete rendering
Marek Olšák
2010-06-19
r300g: output floats instead of halfs when passed through translate
Marek Olšák
2010-06-19
r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering
Marek Olšák
2010-06-19
r300g: more informative warning in END_CS
Marek Olšák
2010-06-19
r300g: improve the ZTOP condition
Marek Olšák
2010-06-19
r300g: fix up the CS size of the rasterizer state
Marek Olšák
2010-06-18
r300g: fix hardlocks in occlusion queries
Marek Olšák
2010-06-18
r300g: debug option for fake occlusion queries
Marek Olšák
2010-06-17
r300g: more reasonable MSPOS defaults in error path
Marek Olšák
2010-06-17
r300g: fix surface leaks
Marek Olšák
2010-06-16
r300g: Fix uninitialized variable warnings in error path.
Vinson Lee
2010-06-16
r300g: Fix up resolve.
Corbin Simpson
2010-06-16
r300g: Fix MSAA state size.
Corbin Simpson
2010-06-16
r300g: Don't multisample non-32-bpp render targets.
Corbin Simpson
2010-06-16
r300g: Finish resolve function.
Corbin Simpson
2010-06-16
r300g: Add resource resolve function.
Corbin Simpson
2010-06-16
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
r300g: Fix indentation.
Corbin Simpson
2010-06-16
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-14
r300g: initialize US_CODE_BANK on r4xx
Marek Olšák
2010-06-14
r300g: fix uploading RC state shader constants on r3xx
Marek Olšák
2010-06-14
r300g: drop begin_cs/end_cs
Marek Olšák
2010-06-14
r300g: rewrite occlusion queries
Marek Olšák
2010-06-14
r300g: emit viewport state as a dword table
Marek Olšák
2010-06-14
r300g: subclass pipe_surface
Marek Olšák
2010-06-14
r300g: simplify reloc macros
Marek Olšák
2010-06-14
r300g: count CS dwords on debug builds only
Marek Olšák
2010-06-13
r300g: optimize emission of fragment shader constants
Marek Olšák
2010-06-13
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
r300g: turn depth stencil state into a CB
Marek Olšák
2010-06-13
r300g: turn clip state into a CB
Marek Olšák
2010-06-13
r300g: turn blend color into a CB
Marek Olšák
2010-06-13
r300g: turn blend state into a CB
Marek Olšák
2010-06-13
r300g: add API for building command buffers
Marek Olšák
2010-06-13
r300g: inline FLUSH_CS
Marek Olšák
2010-06-13
r300g: reorder CS macros and document them a little
Marek Olšák
2010-06-13
r300g: drop DBG_CS
Marek Olšák
2010-06-13
r300g: inline CHECK_CS
Marek Olšák
2010-06-13
r300g: replace r300_cs_info with simplier get_cs_free_dwords
Marek Olšák
2010-06-13
r300g: fix multiple render targets
Marek Olšák
2010-06-13
r300g: remove r300_state.h
Marek Olšák
2010-06-13
r300g: move two-sided stencilref fallback to its own file
Marek Olšák
2010-06-13
r300g: move index buffer translate functions to their new home
Marek Olšák
2010-06-13
r300g: add fallback for unaligned/unsupported vertex stride/offset/format
Marek Olšák
2010-06-13
r300g: upload only vertex buffers referenced by vertex elements
Marek Olšák
2010-06-11
r300/compiler: Implement simple loop emulation
Tom Stellard
2010-06-10
r300g: Fix memory leak on error path.
Vinson Lee
2010-06-09
r300g: try harder to create a transfer object
Marek Olšák
2010-06-09
r300g: debug output texture size
Marek Olšák
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