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path: root/src/gallium/drivers/r300
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2010-08-29r300g,u_blitter: use u_framebufferMarek Olšák
Removing another function duplication in u_blitter.
2010-08-28r300g: fix blitting between 2D NPOT mipmapsMarek Olšák
Even though MIP filtering is not supported, we can bind an arbitrary mipmap as the zero mipmap level. NPOT textures now follow GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MIN_LOD. This fixes piglit/fbo-copyteximage.
2010-08-28r300g: fix min/max lod computationMathias Fröhlich
2010-08-28r300g: set the correct value in PVS_NUM_CNTLRSMarek Olšák
As per docs.
2010-08-27r300g: Include missing header in r300_texture.h.Vinson Lee
Include p_compiler.h for uint32_t and boolean symbols.
2010-08-26r300g: Include missing header in r300_texture_desc.h.Vinson Lee
Include p_format.h for enum pipe_format symbol. Fixes r300g build.
2010-08-26r300g: fix constant buffer upload once again for r3xx->r4xxMarek Olšák
2010-08-25r300g: fix potentially uninitialized variables in create_rs_stateMarek Olšák
It had no impact on correctness, though. Reported by Vinson Lee.
2010-08-25draw: specialized cliptesting routinesKeith Whitwell
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
Update all drivers to use draw_set_index_buffer, draw_set_mapped_index_buffer, and draw_vbo. Remove draw_set_mapped_element_buffer and draw_set_mapped_element_buffer_range.
2010-08-25r300g: fix gl_PointCoordMarek Olšák
Is this hackish or is this the correct way to use point_quad_rasterization? Copied from nvfx.
2010-08-25r300g: eliminate unused constants in FSMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: clean up some mess in set_constant_bufferMarek Olšák
2010-08-25r300g: fix indentationMarek Olšák
2010-08-25r300g: reset the index bias to 0 at the end of CSMarek Olšák
2010-08-23r300g: Remove unused variable.Vinson Lee
Fixes this GCC warning. r300_render.c: In function 'r300_draw_flush_vbuf': r300_render.c:988: warning: unused variable 'r300_render'
2010-08-23r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie
the current code reuses the same vbo over and over, however after a flush we'd stall and wait for mapping on the vbo when we should just fire and forget. On a gears test this brings me from ~620 to ~750 on my rv530 in swtcl mode. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
Searched for them with: git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D' Behavior hasn't been changed.
2010-08-19r300g: do not use fastfill with 16-bit zbuffersMarek Olšák
To my knowledge, there is no way to flush zmask and thus write the clear value. This fixes zbuffer reads, among other things.
2010-08-17r300g: fix context destroy under hyperzDave Airlie
we were destroying the mm before unrefing all the objects, so segfault. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-16r300g: fix assert in the rasterizer block for r3xx-r4xxMarek Olšák
Reported-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
2010-08-16r300g: fix an invalid pointer in freeMarek Olšák
2010-08-16r300g: Let hyperz init failnobled
Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-08-16r300g: Fix leaks in failed context creationnobled
This changes r300_destroy_context() so it can be called on a partially-initialized context, and uses it when r300_create_context() hits a fatal error. This makes sure r300_create_context() doesn't leak memory or neglect to call r300_update_num_contexts() when it fails. Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-08-16r300g: Fix macronobled
This fixes a potential bug if (has_hyperz) is false (it would still init the atom as if has_hyperz were true). Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-08-16r300/compiler: implement DP2 opcodeMarek Olšák
2010-08-16r300/compiler: implement SSG opcodeMarek Olšák
2010-08-15r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák
This skips the blitter clear path entirely if the color is not cleared and the depth+stencil is cleared with the ZMask.
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
z_fastfill -> dirty_zmask[level].
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-13r300g: do not support separate depth/stencil clear in the driverMarek Olšák
It doesn't work well with Hyper-Z, so put the burden on the state tracker.
2010-08-13r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák
This always restores the previous depth clear value after CBZB clear.
2010-08-13r300g: disable depth clamp for nowMarek Olšák
It breaks Regnum Online in that it renders random triangles all over the screen. https://bugs.freedesktop.org/show_bug.cgi?id=29518
2010-08-12Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák
This reverts commit de4784e36505316c2a5ab34cc5b371d17f38d3c5.
2010-08-12u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák
No need to enable depth test for clear.
2010-08-11r300/compiler: Implement the CONT opcode.Tom Stellard
2010-08-11r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák
This got lost during the rasterizer rewrite.
2010-08-11r300g: implement gl_FrontFacingMarek Olšák
2010-08-10r300g: Remove unnecessary header.Vinson Lee
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
Single loops work, but nested loops do not.
2010-08-09r300g: do not print shader compiler errors by defaultMarek Olšák
2010-08-09r300g: fix hiz/zmask offset emissions.Dave Airlie
ofs is in dwords, so need to shift it for registers. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-08r300g: remove a flushMarek Olšák
Ooops, it wasn't supposed to be there.
2010-08-08r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák
It sometimes works, sometimes not. I guess we have the zmask offsets wrong.
2010-08-08r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák
2010-08-08r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie
Need to add a test for multi-hiz/zmask db in a single context. Signed-off-by: Dave Airlie <airlied@redhat.com>