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path: root/src/gallium/drivers/r300
AgeCommit message (Expand)Author
2010-04-19gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul
2010-04-19r300c/r300g: add 3155 rv380 pci idDave Airlie
2010-04-18r300g: Remove unnecessary headers.Vinson Lee
2010-04-19r300g: implement TRUNC as floorMarek Olšák
2010-04-19r300/compiler: lower CEILMarek Olšák
2010-04-18r300g: more solid is_buffer_referenced implementationMarek Olšák
2010-04-18Revert "r300g: save vertex buffers around u_blitter calls"Marek Olšák
2010-04-18r300g: do not tell st that a buffer is referenced by hwMarek Olšák
2010-04-18r300g: save vertex buffers around u_blitter callsLuca Barbieri
2010-04-18r300g: fixup 0 stride buffer properly.Dave Airlie
2010-04-17r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.Vinson Lee
2010-04-18r300g: various other cleanupsMarek Olšák
2010-04-18r300g: inline screen_buffer functionsMarek Olšák
2010-04-18r300g: remove unused declarationsMarek Olšák
2010-04-18r300g: add debugging options "notiling" and "noimmd" (for testing)Marek Olšák
2010-04-18r300g: remove r300_transfer::ctxMarek Olšák
2010-04-18r300g: remove use of c++ keywordsMarek Olšák
2010-04-18r300g: always create microtiled zbuffer regardless of texture dimensionsMarek Olšák
2010-04-17r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák
2010-04-16r300/compiler: make ARB_shadow_ambient optionalMarek Olšák
2010-04-16r300/compiler: fix repeat wrap mode for TXP and NPOTsMarek Olšák
2010-04-15r300/compiler: kill off RC_WRAP_CLAMPMarek Olšák
2010-04-15r300g: mask out the mirrored bit correctly in the registersMarek Olšák
2010-04-15r300g: fix the MIRROR_CLAMP_TO_BORDER wrap modeMarek Olšák
2010-04-15r300g: add missing r300_state.hMarek Olšák
2010-04-15r300g: disable the REPEAT NPOT fallback until it worksMarek Olšák
2010-04-15r300g: do not use NPOT fallback for CLAMP wrap modesMarek Olšák
2010-04-15r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák
2010-04-15r300g: fix regression in texdepth.Dave Airlie
2010-04-14r300g: fix possible crash when shader compilation failsMarek Olšák
2010-04-14r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák
2010-04-14r300g: remove the CS compenstation for non-atomized statesMarek Olšák
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-14r300g: make setting up fragment depth output less hackishMarek Olšák
2010-04-14r300g: kill off r300_fragment_shader::shadow_samplers and friendsMarek Olšák
2010-04-13r300g: Silence uninitialized variable warning.Vinson Lee
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: Move declaration before code.Vinson Lee
2010-04-11r300/compiler: Implement texcoord repeat and mirror for NPOT.Corbin Simpson
2010-04-11r300g: Setup external state for wrap modes.Corbin Simpson
2010-04-11r300g: Cleanup fragment program external state setup.Corbin Simpson
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: remove a false commentMarek Olšák
2010-04-12r300g: emit FS depth output config with FS codeMarek Olšák
2010-04-12r300g: FS constants emission reworkMarek Olšák