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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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Author
2010-08-15
r300g: do not clear with blitter if we clear just the ZMask RAM
Marek Olšák
2010-08-15
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-13
r300g: do not support separate depth/stencil clear in the driver
Marek Olšák
2010-08-13
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-13
r300g: disable depth clamp for now
Marek Olšák
2010-08-12
Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
Marek Olšák
2010-08-12
u_blitter: unify clear_depth_stencil and flush_depth_stencil
Marek Olšák
2010-08-11
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
r300g: initialize VAP_VTX_STATE_CNTL
Marek Olšák
2010-08-11
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-10
r300g: Remove unnecessary header.
Vinson Lee
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-09
r300g: do not print shader compiler errors by default
Marek Olšák
2010-08-09
r300g: fix hiz/zmask offset emissions.
Dave Airlie
2010-08-08
r300g: remove a flush
Marek Olšák
2010-08-08
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
r300g: do not allocate a zmask block for 3D textures and cubemaps
Marek Olšák
2010-08-08
r300g: take hiz/zmask offsets into a/c when clearing.
Dave Airlie
2010-08-07
r300g: fix cbzb clears when hyperz is off
Marek Olšák
2010-08-05
r300g: Remove unnecessary headers.
Vinson Lee
2010-08-06
r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0
Marek Olšák
2010-08-05
r300g: fix fb_state atom size
Marek Olšák
2010-08-05
r300g: always emit hyperz state atom.
Dave Airlie
2010-08-05
r300g: disable hiz on rv530 for now.
Dave Airlie
2010-08-05
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-03
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-08-04
r300g: disable multisample visuals until the state tracker bits catch up.
Dave Airlie
2010-08-03
r300g: handle polygon offset correctly
Marek Olšák
2010-08-02
r300g: fix hardlock when using more than one stuffed sprite coords
Marek Olšák
2010-08-01
r300g: fix microtiling on RS6xx
Marek Olšák
2010-07-29
r300g/swtcl: fix crash in ETQW and minor fixups
Marek Olšák
2010-07-29
r300g/swtcl: fix crash after the draw_vbo merge
Marek Olšák
2010-07-29
gallium: Avoid void pointer arithmetic.
Chia-I Wu
2010-07-29
gallium: Keep only pipe_context::draw_vbo.
Chia-I Wu
2010-07-29
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-26
r300g: fix macro substitution problem
Dave Airlie
2010-07-25
r300g: implement D24X8 texture sampling for r3xx-r4xx
Marek Olšák
2010-07-25
r300g: make sure a texture is large enough for the CBZB clear
Marek Olšák
2010-07-25
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
r300g: do not use TXPITCH_EN for power-of-two textures from the DDX
Marek Olšák
2010-07-25
r300g: cleanup texture creation code
Marek Olšák
2010-07-25
r300g: reject resources from handles which are not large enough
Marek Olšák
2010-07-25
r300g: cleanup texture debug logging
Marek Olšák
2010-07-25
r300g: do not align texture height to 2^n for 1D and 2D non-mipmapped textures
Marek Olšák
2010-07-21
r300g: implement depth clamp
Marek Olšák
2010-07-21
r300g: cleanup clip state emission
Marek Olšák
2010-07-19
r300g: fix possible crash in destroy_context
Marek Olšák
2010-07-19
r300g: fix typo
Marek Olšák
2010-07-19
r300g: use memory pools for buffer_create and get_transfer
Marek Olšák
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