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2010-01-30r300g: Don't handle SHADOW_AMBIENT.Corbin Simpson
Bisected so that only this commit has to be reverted if I'm wrong. ...Pfft, like I'm ever wrong. :3
2010-01-30r300g: Fix comment on SHADOW_AMBIENT.Corbin Simpson
2010-01-30r300g: Dual-source blending isn't possible, period.Corbin Simpson
2010-01-30r300g: Add alpha render targets.Mathias Fröhlich
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> Tested-by: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
2010-01-29tgsi: add caps for fragment coord conventions (v3)Luca Barbieri
Changes in v3: - Renumber caps to accomodate caps to add to master in the meantime - Document caps - Add unsupported caps to *_screen.c too Changes in v2: - Split for properties patch - Use positive caps instead of negative caps This adds 4 caps to indicate support of each of the fragment coord conventions. All drivers are also modifed to add the appropriate caps. Some drivers were incorrectly using non-Gallium-default conventions, and caps for them have them set so that they will behave correctly after the later state tracker patches. This drivers are softpipe/llvmpipe (uses integer rather than half integer) and pre-nv50 Nouveau (uses lower left rather than upper left). Other drivers might be broken. With this patchset, fixing them is only a matter of exposing the appropriate caps that match the behavior of the existing code. Drivers are encouraged to support all conventions themselves for better performance, and this feature is added to softpipe in a later patch.
2010-01-28r300g: Clean up blend masks, change caps.Corbin Simpson
progs/tests/drawbuffers should work, except I can't test it. GG new shader parser. GG.
2010-01-28Merge commit 'origin/perrtblend'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_screen.c src/gallium/include/pipe/p_defines.h
2010-01-28gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol
2010-01-28r300g: Fix bizarre half-flushes with immd mode.Corbin Simpson
2010-01-28r300g: Atomize framebuffers.Corbin Simpson
There might be some optimizations possible here...
2010-01-27r300g: Remove unnecessary headers.Vinson Lee
2010-01-27r300g: Silence GCC "missing braces around initializer" warning.Vinson Lee
2010-01-26r300g: Turn the RS block into an atom.Corbin Simpson
At least one extraneous dirty was eliminated, as well as the chance for avoiding dirty on shader change.
2010-01-26r300g: Make vertex_format into an atom.Corbin Simpson
Some delicious hax here.
2010-01-26r300g: Kill dead code for hashing custom state.Corbin Simpson
It just wasn't meant to be.
2010-01-26r300g: Add A8_UNORM texture format.Corbin Simpson
Keeps teeworld happy.
2010-01-26r300g: Per-MRT blending is not supported.Corbin Simpson
2010-01-25r300g: Finish and enable immediate mode.Corbin Simpson
Based on Marek's immd-mode patch.
2010-01-25Revert "r300g,radeong: finish and enable the immediate mode"Corbin Simpson
This reverts commit 112239e9a66a155d36fe2ad0ab130e6f26eff298.
2010-01-25r300g: adapt to blend changesRoland Scheidegger
2010-01-24r300g,radeong: finish and enable the immediate modeMarek Olšák
Nearly 100% performance increase in glxgears.
2010-01-24r300g: fix zero-area scissorMarek Olšák
2010-01-24r300g,radeong: set tiling flags in libdrmMarek Olšák
2010-01-24r300g: avoid the use of gotoDave Airlie
I was being lazy on Sunday morning, Droste on irc called me on it ;-)
2010-01-24r300g: fix flushing harder.Dave Airlie
I swear ipers runs here after this commit. After we flush we need to redo the space check
2010-01-23r300: fix wrong call in last commitDave Airlie
2010-01-23r300g: fix up buffer emission ordering.Dave Airlie
This fixes the code space checking VBOs, then resetting the space list and space checking other buffers. it fixes demos/ipers Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-01-19r300g: Move GB_AA_CONFIG to its eventual new home.Corbin Simpson
2010-01-19r300g: Make invariant state into an atom.Corbin Simpson
2010-01-18r300g: fix polygon offsetMarek Olšák
As per classic r300. Not sure why glean/polygonOffset still fails, but we do emit the same register values as in classic.
2010-01-18r300g: fix vertex data swizzleMarek Olšák
2010-01-18r300g: do not align compressed textures to a tile sizeMarek Olšák
2010-01-17r300g: Check for bogus texture targets.Corbin Simpson
2010-01-17r300g: fix the rasterization of secondary colorMarek Olšák
When the secondary color is used, the primary color must always be rasterized regardless of whether it is used or not.
2010-01-17r300g: fix vertex colors with 8 bits per channelMarek Olšák
The piglit BGRA tests pass now.
2010-01-17r300g: simplify is_format_supportedMarek Olšák
2010-01-17r300g: output texture debug messages if only RADEON_DEBUG=tex is setMarek Olšák
2010-01-17r300g: move debug flags into r300_screenMarek Olšák
2010-01-17r300g: disable the MIP filter for NPOT texturesMarek Olšák
Safety first.
2010-01-17r300g: fix the CS size when emitting invariant stateMarek Olšák
2010-01-16r300g: Stop using indices.Corbin Simpson
Sorry, it was a good game, but it just doesn't work.
2010-01-16r300g: Respect fill modes in indices fallback.Corbin Simpson
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c
2010-01-14Merge branch 'mesa_7_7_branch'Jakob Bornecrantz
Conflicts: src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/util/Makefile src/gallium/drivers/r300/r300_state_derived.c
2010-01-14r300g: Cleanup from last few commits.Corbin Simpson
Strangely enough, the code solidified pretty quickly.
2010-01-14r300g: Really destroy translated buffer at the end.Łukasz Krotowski
Note that indexSize is changed by r300_translate_elts(). Also make sure it's destroyed on errors.
2010-01-13r300g: Use indices to translate index buffers of ubytes.Corbin Simpson
progs/redbook/aapoly, among others, works fine now.
2010-01-13r300g: Disable immediate mode rendering for now.Corbin Simpson
Will re-enable when the bugs are ironed out.
2010-01-13r300g: Account for CS space used per atom.Corbin Simpson
Oh yeah, those atoms are startin' to pay off. The main obstacle now for OA playability is the absurdly low default mouse sensitivity, IMO. Not totally smooth yet, but getting there.
2010-01-13r300g: Two dirty state optimizations.Corbin Simpson