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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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Author
2010-05-14
r300g: do not abort if a constant buffer is too large
Marek Olšák
2010-05-14
r300g: add framebuffer state debug logging
Marek Olšák
2010-05-14
r300g: sort out debug flags
Marek Olšák
2010-05-14
r300g: fix for piglit/fp-indirections2
Marek Olšák
2010-05-13
r300g: fix texture transfers
Marek Olšák
2010-05-13
r300g: re-order caps
Marek Olšák
2010-05-13
r300g: fill out the shader limits
Marek Olšák
2010-05-12
r300g: Correct viewport setup for SW TCL.
Corbin Simpson
2010-05-12
r300g: Add VBO dumper for SW TCL.
Corbin Simpson
2010-05-12
r300g: Immediate mode won't work with SW TCL right now.
Corbin Simpson
2010-05-12
r300g: Fix indentation.
Corbin Simpson
2010-05-12
gallium: Make PIPE_CAP_xxx enums.
José Fonseca
2010-05-08
r300g: follow pipe_rasterizer_state::light_twoside
Marek Olšák
2010-05-08
r300g: follow pipe_rasterizer_state::point_size_per_vertex
Marek Olšák
2010-05-08
r300g: move GA_POINT_MINMAX back to rs_state
Marek Olšák
2010-05-08
r300g: fix glean/pointSprite using lodbias correction
Marek Olšák
2010-05-08
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
Marek Olšák
2010-05-08
r300g: respect compare mode regardless of sampler type
Marek Olšák
2010-05-08
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
2010-05-08
r300g: consolidate common render code into one function
Marek Olšák
2010-05-05
gallium: rename draw() to draw_elements() in vbuf code
Brian Paul
2010-05-04
r300g: Fix memory leak on error path.
Vinson Lee
2010-05-04
r300g: advertise S3TC only when it's available in Gallium
Marek Olšák
2010-05-03
r300g: use util_format_short_name and util_format_is_plain
Marek Olšák
2010-05-03
r300g: refuse to create a texture with size 0
Marek Olšák
2010-05-03
r300g: improve texture debug output, split into TEX and TEXALLOC flags
Marek Olšák
2010-05-02
r300g: Remove unnecessary header.
Vinson Lee
2010-05-02
r300g: fix surface_copy for compressed formats
Marek Olšák
2010-05-02
r300g: always set the pitch of the first miplevel in the tiling flags
Marek Olšák
2010-05-02
Revert "r300g: disable point sprites (again)"
Marek Olšák
2010-05-02
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-05-02
r300g: inline update_derived_shader_state
Marek Olšák
2010-05-02
r300g: fix segfault when resizing a DRI2 framebuffer
Marek Olšák
2010-04-29
r300g: fix compiler error
Marek Olšák
2010-04-29
r300g: use the enum for color swizzles in the rasterizer
Marek Olšák
2010-04-29
r300g: rasterizer debug logging
Marek Olšák
2010-04-29
r300g: fix tests/yuvrect and possibly even rendering to YUV textures
Marek Olšák
2010-04-29
r300g: enable the RGBA16F renderbuffer too
Marek Olšák
2010-04-29
r300g: enable float textures
Marek Olšák
2010-04-29
r300g: compose swizzles from texture formats and sampler views
Marek Olšák
2010-04-29
r300g: init s3tc fetching functions
Marek Olšák
2010-04-28
r300g: move ZTOP to separate file
Marek Olšák
2010-04-27
r300: Drop BGNFOR, ENDFOR, REP, and ENDREP opcodes.
José Fonseca
2010-04-27
r300g: fix mipmapped texture3D size calculation
Marek Olšák
2010-04-27
r300g: compensate for non-atomized emit_query_end in the CS
Marek Olšák
2010-04-27
r300g: reserve CS space for index offset
Marek Olšák
2010-04-27
r300g: add support for more unaligned vertex formats
Marek Olšák
2010-04-27
r300g: setup PSC first, then align vertex formats
Marek Olšák
2010-04-27
r300g: set undefined vertex swizzles to (0,0,0,1) respectively
Marek Olšák
2010-04-26
r300g: disable point sprites (again)
Marek Olšák
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