Age | Commit message (Expand) | Author |
2010-04-14 | r300g: simplify get_shader_constant to be rc-constant-state specific | Marek Olšák |
2010-04-14 | r300g: remove the CS compenstation for non-atomized states | Marek Olšák |
2010-04-14 | r300g: remove always_dirty flag and correct leftovers | Marek Olšák |
2010-04-14 | r300g: atomize beginning occlusion query | Marek Olšák |
2010-04-14 | r300g: atomize VS constant buffer | Marek Olšák |
2010-04-14 | r300g: emit VS immediates along with VS code | Marek Olšák |
2010-04-14 | r300g: make setting up fragment depth output less hackish | Marek Olšák |
2010-04-14 | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák |
2010-04-13 | r300g: Silence uninitialized variable warning. | Vinson Lee |
2010-04-13 | r300g: add generating texture coordinates for point sprites | Marek Olšák |
2010-04-12 | r300g: Move declaration before code. | Vinson Lee |
2010-04-11 | r300/compiler: Implement texcoord repeat and mirror for NPOT. | Corbin Simpson |
2010-04-11 | r300g: Setup external state for wrap modes. | Corbin Simpson |
2010-04-11 | r300g: Cleanup fragment program external state setup. | Corbin Simpson |
2010-04-12 | r300g: atomize FS constant buffer | Marek Olšák |
2010-04-12 | r300g: atomize compiler's state variables for fragment shader | Marek Olšák |
2010-04-12 | r300g: atomize fragment shader | Marek Olšák |
2010-04-12 | r300g: remove a false comment | Marek Olšák |
2010-04-12 | r300g: emit FS depth output config with FS code | Marek Olšák |
2010-04-12 | r300g: FS constants emission rework | Marek Olšák |
2010-04-11 | r300g: Remove unnecessary headers. | Vinson Lee |
2010-04-11 | r300g: Initialize base.bind member variable. | Vinson Lee |
2010-04-11 | r300g: Add r300_resource.c to SCons build. | Vinson Lee |
2010-04-11 | r300g: a fix for piglit/texrect-many | Marek Olšák |
2010-04-11 | r300g: use a dummy replacement vertex shader if the shader compilation fails | Marek Olšák |
2010-04-11 | r300g: use a dummy replacement fragment shader if the shader compilation fails | Marek Olšák |
2010-04-11 | r300g: revisit some assertions and fix potential failures | Marek Olšák |
2010-04-11 | r300g: use cliprects for scissoring | Marek Olšák |
2010-04-11 | r300g: fix mipmapped 3D textures | Marek Olšák |
2010-04-11 | r300g: support some exotic sampler formats | Marek Olšák |
2010-04-11 | r300g: cleanup handling of sampler views | Marek Olšák |
2010-04-11 | r300g: pick up some new colorbuffer formats | Marek Olšák |
2010-04-11 | r300g: hack around issue with doom3 and 0 stride | Dave Airlie |
2010-04-10 | r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT textures | Marek Olšák |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-04-10 | r300g: align the height of NPOT textures to POT | Marek Olšák |
2010-04-10 | r300g: do not use tiling for scanout buffers | Marek Olšák |
2010-04-09 | r300g: Fill out dummy fence functions. | Corbin Simpson |
2010-04-05 | r300g: enforce microtiled zbuffer from X server | Marek Olšák |
2010-04-05 | r300g: typecast using the r300_texture function | Marek Olšák |
2010-04-05 | r300g: enable OpenGL 2.1 on r3xx-r4xx chipsets | Marek Olšák |
2010-04-05 | r300g: add fallback for back stencil reference value and masks for r3xx-r4xx | Marek Olšák |
2010-04-05 | r300g: simplify accessing screen from context | Marek Olšák |
2010-04-05 | r300g: remove some XXXs | Marek Olšák |
2010-04-05 | r300g: raise the number of texture units to 16 for all supported chipsets | Marek Olšák |
2010-04-05 | r300/compiler: make the max number of fragment shader temporaries adjustable | Marek Olšák |
2010-04-05 | r300g: is_npot -> uses_pitch | Marek Olšák |
2010-04-05 | r300g: enable conditional rendering also for SWTCL | Marek Olšák |
2010-04-04 | r300g: fix TFP stride override. | Dave Airlie |
2010-04-04 | r300g: add conditional rendering | Marek Olšák |