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path: root/src/gallium/drivers/r300
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2010-06-26r300g: update my notes about fastfill and zbuffer compressionMarek Olšák
2010-06-26r300g: enum r300_blitter_op is a bitmaskMarek Olšák
2010-06-24r300g: a couple more chipsets do not have HiZ RAMMarek Olšák
2010-06-24r300g: remove an XXX commentMarek Olšák
2010-06-24r300g: move AA registers into the new AA stateMarek Olšák
2010-06-24r300g: separate the cache flush from the framebuffer stateMarek Olšák
2010-06-24r300g: reorder and cleanup register writes everywhereMarek Olšák
2010-06-24r300g: add "has HiZ" flag, add ZMask regsMarek Olšák
2010-06-22glhd: Add query protection.Corbin Simpson
Not quite copied from r300g. This is slightly more API-compliant.
2010-06-22glhd: Grab framebuffer state checks from r300g.Corbin Simpson
2010-06-22glhd: Grab resource_copy_region from r300g.Corbin Simpson
2010-06-22glhd: Grab is_format_supported warning from r300g.Corbin Simpson
2010-06-23r300g: attempt to fix texture corruption on RV505Marek Olšák
2010-06-23r300g: index buffer range checkingMarek Olšák
2010-06-22r300g: optimize the immediate mode emission path a bitMarek Olšák
2010-06-22r300g: do not emit ZTOP every draw callMarek Olšák
2010-06-21r300g: fix crash when destroying the context on r3xx-r4xxMarek Olšák
FDO bug #28652,
2010-06-21r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák
2010-06-20r300g: fix assigning the texture cache region for 1 textureMarek Olšák
2010-06-20r300g: manually assign texture cache regionsMarek Olšák
This should fix corrupted texturing on r3xx-r4xx.
2010-06-20r300g: cleanup buffer_{from, get}_handleMarek Olšák
2010-06-20r300g: cleanup includesMarek Olšák
2010-06-20r300g: texture alignment code cleanup + use special alignment for AA texturesMarek Olšák
2010-06-19r300g: fix random pixels appearing / incomplete renderingMarek Olšák
This should fix the FDO bug #28612. Also, these piglit tests have been fixed: - fbo-copypix - scissor-copypixels - copytexsubimage - texredefine Finally, 2 flushes in the transfer path are no longer needed.
2010-06-19r300g: output floats instead of halfs when passed through translateMarek Olšák
2010-06-19r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák
2010-06-19r300g: more informative warning in END_CSMarek Olšák
2010-06-19r300g: improve the ZTOP conditionMarek Olšák
The real difference here is that ZTOP is now enabled if all stencil ops are set to KEEP. This improves performance.
2010-06-19r300g: fix up the CS size of the rasterizer stateMarek Olšák
2010-06-18r300g: fix hardlocks in occlusion queriesMarek Olšák
Early Z test (=ZTOP) must be disabled before a query is started, otherwise the GPU is dead. The order of emitted registers matters more than you might think. This fixes hardlocks in sauerbraten.
2010-06-18r300g: debug option for fake occlusion queriesMarek Olšák
2010-06-17r300g: more reasonable MSPOS defaults in error pathMarek Olšák
2010-06-17r300g: fix surface leaksMarek Olšák
2010-06-16r300g: Fix uninitialized variable warnings in error path.Vinson Lee
2010-06-16r300g: Fix up resolve.Corbin Simpson
Yay for old code.
2010-06-16r300g: Fix MSAA state size.Corbin Simpson
2010-06-16r300g: Don't multisample non-32-bpp render targets.Corbin Simpson
2010-06-16r300g: Finish resolve function.Corbin Simpson
2010-06-16r300g: Add resource resolve function.Corbin Simpson
2010-06-16r300g: Moar MSAA setup.Corbin Simpson
Need to just add the resolve, then go switch to new DRM and test.
2010-06-16r300g: Fix indentation.Corbin Simpson
I could *not* let this slide since I'm on a 78-char-wide terminal.
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-14r300g: initialize US_CODE_BANK on r4xxMarek Olšák
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák
I've messed this up in one of my previous commits. Reported-by: Igor Murzov
2010-06-14r300g: drop begin_cs/end_csMarek Olšák
I have had a look at the libdrm sources and they just contain more or less the same checking we do in macros, and begin_cs may realloc the CS buffer if we overflow it, which never happens with r300g. So these are pretty much useless. There is a small but measurable performance increase by dropping the two functions.
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome.
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-14r300g: simplify reloc macrosMarek Olšák
2010-06-14r300g: count CS dwords on debug builds onlyMarek Olšák