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path: root/src/gallium/drivers/r300
AgeCommit message (Expand)Author
2010-08-23r300g: Remove unused variable.Vinson Lee
2010-08-23r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
2010-08-19r300g: do not use fastfill with 16-bit zbuffersMarek Olšák
2010-08-17r300g: fix context destroy under hyperzDave Airlie
2010-08-16r300g: fix assert in the rasterizer block for r3xx-r4xxMarek Olšák
2010-08-16r300g: fix an invalid pointer in freeMarek Olšák
2010-08-16r300g: Let hyperz init failnobled
2010-08-16r300g: Fix leaks in failed context creationnobled
2010-08-16r300g: Fix macronobled
2010-08-16r300/compiler: implement DP2 opcodeMarek Olšák
2010-08-16r300/compiler: implement SSG opcodeMarek Olšák
2010-08-15r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clearMarek Olšák
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: do not clear with blitter if we clear just the ZMask RAMMarek Olšák
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-13r300g: do not support separate depth/stencil clear in the driverMarek Olšák
2010-08-13r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák
2010-08-13r300g: disable depth clamp for nowMarek Olšák
2010-08-12Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"Marek Olšák
2010-08-12u_blitter: unify clear_depth_stencil and flush_depth_stencilMarek Olšák
2010-08-11r300/compiler: Implement the CONT opcode.Tom Stellard
2010-08-11r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák
2010-08-11r300g: implement gl_FrontFacingMarek Olšák
2010-08-10r300g: Remove unnecessary header.Vinson Lee
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
2010-08-09r300g: do not print shader compiler errors by defaultMarek Olšák
2010-08-09r300g: fix hiz/zmask offset emissions.Dave Airlie
2010-08-08r300g: remove a flushMarek Olšák
2010-08-08r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák
2010-08-08r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák
2010-08-08r300g: take hiz/zmask offsets into a/c when clearing.Dave Airlie
2010-08-07r300g: fix cbzb clears when hyperz is offMarek Olšák
2010-08-05r300g: Remove unnecessary headers.Vinson Lee
2010-08-06r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0Marek Olšák
2010-08-05r300g: fix fb_state atom sizeMarek Olšák
2010-08-05r300g: always emit hyperz state atom.Dave Airlie
2010-08-05r300g: disable hiz on rv530 for now.Dave Airlie
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
2010-08-03r300/compiler: r500 hw support for break and continue in loops.Tom Stellard
2010-08-04r300g: disable multisample visuals until the state tracker bits catch up.Dave Airlie
2010-08-03r300g: handle polygon offset correctlyMarek Olšák
2010-08-02r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák
2010-08-01r300g: fix microtiling on RS6xxMarek Olšák
2010-07-29r300g/swtcl: fix crash in ETQW and minor fixupsMarek Olšák
2010-07-29r300g/swtcl: fix crash after the draw_vbo mergeMarek Olšák
2010-07-29gallium: Avoid void pointer arithmetic.Chia-I Wu
2010-07-29gallium: Keep only pipe_context::draw_vbo.Chia-I Wu