Age | Commit message (Collapse) | Author |
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ARGB, not RGBA.
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Why didn't this come up before?
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Doesn't quite fix problems, though. :c
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progs/trivial/clear no longer is horrifically wrong, just kind of wrong.
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*pulls paper bag down over head*
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Guess it was a mistake in the first place. Oops.
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Deck chairs on the Hindenburg. :3
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As per r300_reg, classic Mesa, and xf86-video-ati.
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Some compile warnings, some statements without effect.
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Note that this will break you, hard, if you're not using RADEON_NO_TCL.
I really need to start vertex shaders soon.
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Gotta just slowly whittle this down.
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It's called "invariant" for a reason. :3
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These are nearly always the cause of hardlocks, so let's dump them.
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Should work, but doesn't. At least it doesn't hardlock.
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Also a fair amount of cleanup.
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This keeps texture emit from invalidating CS.
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COS, SIN, and CSC are not simple.
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We're cookin' now.
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This makes mad.txt draw correctly. Yay!
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Wow, I must have been asleep when I made that mistake.
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Textures still not working. RS block shenanigans expected.
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Duh.
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It was driving me crazy.
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