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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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Author
2010-04-26
r300g: support index bias on r500 and DRM 2.3.0
Marek Olšák
2010-04-26
r300g: support rendering more than 65535 vertices in one batch on r500
Marek Olšák
2010-04-26
r300g: emit MSPOS regs
Marek Olšák
2010-04-26
r300g: force prefetch for non-indexed vertices
Marek Olšák
2010-04-26
r300g: use the dummy FS shader for shaders with zero instructions
Marek Olšák
2010-04-26
r300g: allow unaligned vertex formats if the stride is dword-aligned
Marek Olšák
2010-04-26
r300g: abort on unsupported vertex formats
Marek Olšák
2010-04-26
r300g: abort if a vertex buffer offset is not dword-aligned
Marek Olšák
2010-04-22
r300g: fix vertex unit setup
Alex Deucher
2010-04-21
r300g: raise the max index for generic varyings to 32
Marek Olšák
2010-04-20
r300g: Spill a bit more info about implementation errors in surface_copy.
Corbin Simpson
2010-04-20
gallium: replace pipe_resource::_usage with pipe_resource::usage
Brian Paul
2010-04-20
Merge branch 'gallium-index-bias'
José Fonseca
2010-04-20
r300g: add is_rv350 flag
Marek Olšák
2010-04-19
r300g: Adapt for index bias interface change.
José Fonseca
2010-04-19
Merge branch '7.8'
Brian Paul
2010-04-19
gallium/draw: use correct rasterization state for wide/AA points/lines
Brian Paul
2010-04-19
r300c/r300g: add 3155 rv380 pci id
Dave Airlie
2010-04-18
r300g: Remove unnecessary headers.
Vinson Lee
2010-04-19
r300g: implement TRUNC as floor
Marek Olšák
2010-04-19
r300/compiler: lower CEIL
Marek Olšák
2010-04-18
r300g: more solid is_buffer_referenced implementation
Marek Olšák
2010-04-18
Revert "r300g: save vertex buffers around u_blitter calls"
Marek Olšák
2010-04-18
r300g: do not tell st that a buffer is referenced by hw
Marek Olšák
2010-04-18
r300g: save vertex buffers around u_blitter calls
Luca Barbieri
2010-04-18
r300g: fixup 0 stride buffer properly.
Dave Airlie
2010-04-17
r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.
Vinson Lee
2010-04-18
r300g: various other cleanups
Marek Olšák
2010-04-18
r300g: inline screen_buffer functions
Marek Olšák
2010-04-18
r300g: remove unused declarations
Marek Olšák
2010-04-18
r300g: add debugging options "notiling" and "noimmd" (for testing)
Marek Olšák
2010-04-18
r300g: remove r300_transfer::ctx
Marek Olšák
2010-04-18
r300g: remove use of c++ keywords
Marek Olšák
2010-04-18
r300g: always create microtiled zbuffer regardless of texture dimensions
Marek Olšák
2010-04-17
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák
2010-04-16
r300/compiler: make ARB_shadow_ambient optional
Marek Olšák
2010-04-16
r300/compiler: fix repeat wrap mode for TXP and NPOTs
Marek Olšák
2010-04-15
r300/compiler: kill off RC_WRAP_CLAMP
Marek Olšák
2010-04-15
r300g: mask out the mirrored bit correctly in the registers
Marek Olšák
2010-04-15
r300g: fix the MIRROR_CLAMP_TO_BORDER wrap mode
Marek Olšák
2010-04-15
r300g: add missing r300_state.h
Marek Olšák
2010-04-15
r300g: disable the REPEAT NPOT fallback until it works
Marek Olšák
2010-04-15
r300g: do not use NPOT fallback for CLAMP wrap modes
Marek Olšák
2010-04-15
r300g: pick a new fragment shader when either a sampler state or view is changed
Marek Olšák
2010-04-15
r300g: fix regression in texdepth.
Dave Airlie
2010-04-14
r300g: fix possible crash when shader compilation fails
Marek Olšák
2010-04-14
r300g: simplify get_shader_constant to be rc-constant-state specific
Marek Olšák
2010-04-14
r300g: remove the CS compenstation for non-atomized states
Marek Olšák
2010-04-14
r300g: remove always_dirty flag and correct leftovers
Marek Olšák
2010-04-14
r300g: atomize beginning occlusion query
Marek Olšák
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