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path: root/src/gallium/drivers/r300
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2010-01-12r300g: Lower the immd mode threshold.Corbin Simpson
2010-01-12r300g: Fix is_r400 status for rs4xx and rc4xx.Corbin Simpson
As suggested by agd5f.
2010-01-12r300g: Switch to immediate mode for tiny renders.Corbin Simpson
Useful for e.g. blitter.
2010-01-12r300g: emit blend LTE/GTE thresholds on >=RV350Marek Olšák
As per classic r300.
2010-01-12r300g: update the texture initialization so that it respects tilingMarek Olšák
This is still work-in-progress and tiling is not enabled by default.
2010-01-12r300g: add emission of texture tiling bitsMarek Olšák
2010-01-12r300g: add is_r400 flagMarek Olšák
r4xx has some additional fragment shader registers compared to r3xx.
2010-01-12r300g: silence a warningMarek Olšák
2010-01-12r300g: only emit scissor when neededMarek Olšák
Reverting some bits from ce1c493ff8fad4b62e2b66f06636ac6560a6e0ad. Given the latest fixes, it's not needed to always emit scissor, really.
2010-01-12Revert "r300g: Placate kernel checker by explicitly disabling depth test."Marek Olšák
This reverts commit e920ee23b32f6031a7b8527b540566e7ada6af8a. Assuming the FB state is not dirty and the DSA state is, then the depth test will be re-enabled, making the kernel checker angry. Reverting the commit fixes piglit/glsl-bug-22603.
2010-01-12r300g: mark all states as dirty after flushMarek Olšák
It fixes almost all regressions introduced lately.
2010-01-12r300g: Always emit scissors.Corbin Simpson
Save some code, improve FPS, and fix piglit tests. Everybody wins.
2010-01-11r300g: Add back dirty state check.Corbin Simpson
From 07ea7e6c80. This is the only questionable part of that commit, AFAICT...
2010-01-11r300g: Placate kernel checker by explicitly disabling depth test.Corbin Simpson
This probably should disable stencil, too, if the kernel cares enough. Note: When atomized, framebuffer setup should go towards the end anyway, but it *must* follow these test setups anyway.
2010-01-11r300g: Avoid segfault on binding null RS state.Corbin Simpson
2010-01-10r300g: Don't bother testing for empty scissors.Corbin Simpson
If somebody goes through that much effort, they probably intended it. So humor them. :3
2010-01-10r300g: Atomize scissors.Corbin Simpson
Argfl. Some of this code is so questionable.
2010-01-10r300g: Move TCL bypass switch to main context.Corbin Simpson
2010-01-10r300g: Atomize viewport.Corbin Simpson
Goddammit, some of these hax are really annoying.
2010-01-10r300g: Move ROPCNTL to the top of the emit order.Corbin Simpson
According to the docs, this decreases stalls, and indeed we get a tiny bit more glxgears from it.
2010-01-10r300g: Don't avoid rewriting ZTOP.Corbin Simpson
Simplify the code. Added a comment to keep me from doing it again.
2010-01-10r300g: Atomize rasterizer.Corbin Simpson
I want to stab things now.
2010-01-10r300g: Atomize ZTOP.Corbin Simpson
Also do state-change checks. ZTOP's too important to not check.
2010-01-10r300g: Atomize DSA.Corbin Simpson
Also a bit of ztop.
2010-01-10r300g: Atomize UCP.Corbin Simpson
Meh.
2010-01-10r300g: Atomize blend color.Corbin Simpson
2010-01-10r300g: Start using atoms.Corbin Simpson
No benefits yet.
2010-01-06r300g: add back-face color VS outputsMarek Olšák
Required for two-sided lighting. BTW we are approaching softpipe-level quality. ;)
2010-01-06r300g: fix SWTCL stream locations of texture coordinatesMarek Olšák
It might have caused hardlocks when TCL was bypassed, not sure.
2010-01-06r300g: if no DS buffer is set, disable reading from and writing to itMarek Olšák
It fixes another "Bad CS" issue.
2010-01-06r300g: disable the rasterization of WPOS if it's unused by the FSMarek Olšák
2010-01-06r300g: add WPOSMarek Olšák
2010-01-06r300g: consolidate paramsMarek Olšák
2010-01-06r300g: fix outputting depth in the FSMarek Olšák
2010-01-06r300g: optimize blending by conditionally disabling reads from the colorbufferMarek Olšák
2010-01-06r300g: optimize blending by discarding pixels that don't change the colorbufferMarek Olšák
Let's get some performance out of the blender.
2010-01-06r300g: fix blending when SRC_ALPHA_SATURATE is usedMarek Olšák
2010-01-06r300g: add missing is_anistropic paramBrian Paul
2010-01-06gallium: remove PIPE_TEX_FILTER_ANISOLuca Barbieri
This patch removes PIPE_TEX_FILTER_ANISO. Anisotropic filtering is enabled if and only if max_anisotropy > 1.0. Values between 0.0 and 1.0, inclusive, of max_anisotropy are to be considered equivalent, and meaning to turn off anisotropic filtering. This approach has the small drawback of eliminating the possibility of enabling anisotropic filter on either minification or magnification separately, which Radeon hardware seems to support, is currently support by Gallium but not exposed to OpenGL. If this is actually useful it could be handled by splitting max_anisotropy in two values and adding an appropriate OpenGL extension. NOTE: some fiddling & reformatting by keithw to get this patch to apply. Hopefully nothing broken in the process.
2010-01-05Merge commit 'origin/gallium-draw-retval'Keith Whitwell
Conflicts: src/gallium/drivers/identity/id_context.c
2010-01-05Remove TGSI_OPCODE_SHR, map existing usage to TGSI_OPCODE_ISHR.Michal Krol
This is to differentiate it from its unsigned version, TGSI_OPCODE_USHR.
2010-01-04Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: docs/relnotes.html src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/r300/r300_cs.h src/mesa/drivers/dri/i965/brw_wm_surface_state.c src/mesa/main/enums.c
2010-01-03r300g: Silence 'mixed declarations and code' warning.Vinson Lee
2010-01-03r300g: Remove comma at end of enumerator list.Vinson Lee
2010-01-02r300g: Use C-style comments.Vinson Lee
2010-01-01r300: Fix scons build.José Fonseca
2009-12-26r300g: fixup for GS additionsDave Airlie
draw_set_mapped_constant_buffer changed API
2009-12-25gs: fix drivers so they work with geometry shadersZack Rusin
2009-12-22Merge branch 'gallium-edgeflags'Roland Scheidegger
Conflicts: src/mesa/state_tracker/st_draw.c
2009-12-21gallium: propogate draw retval changes into more driversKeith Whitwell