Age | Commit message (Collapse) | Author |
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Make sure LIT fills all slot for instruction (can't do W instruction
without having the Z slot filled with at least a NOP).
ALU instruction can't access more than 4 constant, move constant to
temporary reg if we reach the limit.
Fix ALU block splitting, only split ALU after ALU with last instruction
bit sets.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Writing a compiler is time consuming and error prone in
order to allow r600g to further progress in the meantime
i wrote a simple tgsi assembler, it does stupid thing but
i would rather keep the code simple than having people
trying to optimize code it does.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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- Wrapped the buffer and texture create/destroy/transfer/... functions
using u_resource, which is then used to implement the resource functions.
- Implemented texture transfers.
I left the buffer and texture transfers separate because one day we'll
need a special codepath for textures.
- Added index_bias to the draw_*elements functions.
- Removed nonexistent *REP and *FOR instructions.
- Some pipe formats have changed channel ordering, so I've removed/fixed
nonexistent ones.
- Added stubs for create/set/destroy sampler views.
- Added a naive implementation of vertex elements state (new CSO).
- Reworked {texture,buffer}_{from,to}_handle.
- Reorganized winsys files, removed dri,egl,python directories.
- Added a new build target dri-r600.
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