Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-21 | r600g: fix eg texture borders. | Dave Airlie | |
texture border regs are indexed on evergreen. | |||
2010-09-19 | r600g: Fix false and true. | Corbin Simpson | |
2010-09-19 | r600g: Use align() instead of handrolled code. | Corbin Simpson | |
2010-09-20 | r600g: fix exports_ps to export a number not a mask. | Henri Verbeet | |
2010-09-19 | r600g: Added support for TGSI_SEMANTIC_FACE. | Tilman Sauerbeck | |
This makes the 'glsl1-gl_FrontFacing var (1)' piglit test pass. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> | |||
2010-09-17 | r600g: Added DB_SHADER_CONTROL defines. | Tilman Sauerbeck | |
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> | |||
2010-09-17 | r600g: attempt to abstract kernel bos from pipe driver. | Dave Airlie | |
introduce an abstraction layer between kernel bos and the winsys BOs. this is to allow plugging in pb manager with minimal disruption to pipe driver. | |||
2010-09-16 | r600g: fix texture bos and avoid doing depth blit on evergreen | Dave Airlie | |
since the depth blit code is hardcoded hex yay \o/ | |||
2010-09-16 | r600g: fixup texture state on evergreen. | Dave Airlie | |
This whole set of state just seems wrong, another cut-n-paste nightmare. | |||
2010-09-16 | r600g: use index min/max + index buffer offset. | Dave Airlie | |
more prep work for fixing up buffer handling | |||
2010-09-16 | r600g: pull r600_draw struct out into header | Dave Airlie | |
we need this for future buffer rework, it also makes the vtbl easier | |||
2010-09-15 | r600g: Silence uninitialized variable warning. | Vinson Lee | |
2010-09-13 | r600g: evergreen fixup dsa state for running query. | Dave Airlie | |
evergreen is always the same as r700 here. | |||
2010-09-10 | r600g: fixup CB state numbering header | Dave Airlie | |
2010-09-10 | r600g: evergreen CBs are more sane to support with a single state | Dave Airlie | |
2010-09-10 | r600g: add initial evergreen support | Dave Airlie | |
adds shader opcodes + assembler support (except ARL) uses constant buffers add interp instructions in fragment shader adds all evergreen hw states adds evergreen pm4 support. this runs gears for me on my evergreen |