Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-27 | r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well. | Henri Verbeet | |
2010-11-27 | r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps. | Henri Verbeet | |
2010-11-17 | r600g: Synchronize supported color formats between Evergreen and r600/r700. | Henri Verbeet | |
2010-11-17 | r600g: Swizzle vertex data only once. | Henri Verbeet | |
Vertex data swizzles are already done in the vertex shader. Doing them twice breaks BGRA vertex arrays for example. | |||
2010-11-15 | r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well. | Henri Verbeet | |
2010-11-09 | r600g: attempt to turn on DXTn formats | Keith Whitwell | |
Seems to sort-of work for non-mipmapped textures. Better than just black anyway. | |||
2010-10-18 | r600g: switch to a common formats.h file since they are in different regs | Dave Airlie | |
2010-10-08 | r600g: add some RG texture format support. | Dave Airlie | |
2010-10-06 | r600g: add evergreen stencil support. | Dave Airlie | |
this sets the stencil up for evergreen properly. | |||
2010-10-01 | r600g: indentation fixes | Jerome Glisse | |
Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-10-01 | r600g: fixup vertex format picking. | Dave Airlie | |
there are some vertex formats defined in r600c not in the docs. | |||
2010-09-25 | r600g: add eg poly mode code. | Dave Airlie | |
2010-09-24 | r600g: fixup tex wrapping. | Dave Airlie | |
the clamp edge/clamp cases were reversed. | |||
2010-09-24 | r600g: some more vertex formats | Dave Airlie | |
2010-09-24 | r600g: add some more vertex format support. | Dave Airlie | |
adds the sscaled formats, this passes some more of the draw-vertices tests. | |||
2010-09-20 | r600g: add color/texture support for more depth formats. | Dave Airlie | |
2010-09-20 | r600g: add z16 to color setup | Dave Airlie | |
2010-09-10 | r600g: add initial evergreen support | Dave Airlie | |
adds shader opcodes + assembler support (except ARL) uses constant buffers add interp instructions in fragment shader adds all evergreen hw states adds evergreen pm4 support. this runs gears for me on my evergreen |