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path: root/src/gallium/drivers/r600/evergreen_state.c
AgeCommit message (Expand)Author
2010-12-22r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet
2010-12-22r600g: drop unused code in evergreen.Dave Airlie
2010-12-21r600g: avoid segfaultJerome Glisse
2010-12-20r600g: properly unset vertex bufferJerome Glisse
2010-12-14r600g: fix segfault when translating vertex bufferJerome Glisse
2010-12-09r600g: specialized upload managerJerome Glisse
2010-12-07r600g: remove dead codeJerome Glisse
2010-12-06r600g: avoid useless shader rebuild at draw callJerome Glisse
2010-12-06r600g: build fetch shader from vertex elementsJerome Glisse
2010-12-03r600g: indentation fixJerome Glisse
2010-12-03r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-11-22r600g: add support for ontario APUsAlex Deucher
2010-11-20r600g: Fix location for clip plane registersOwen W. Taylor
2010-11-19r600g: use full range of VS resources for vertex samplersAlex Deucher
2010-11-19r600g: add fetch shader capabilitiesJerome Glisse
2010-11-17r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse
2010-11-17r600g: Swizzle vertex data only once.Henri Verbeet
2010-11-15r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet
2010-11-03evergreeng: set hardware pixelcenters according to gl_rasterization_rulesKeith Whitwell
2010-11-03evergreeng: respect linewidth state, use integer widths onlyKeith Whitwell
2010-11-03evergreeng: protect against null constant buffersKeith Whitwell
2010-10-26r600g: fix magic 0x1 ->flat shade enaDave Airlie
2010-10-24r600g: drop more common state handling codeDave Airlie
2010-10-24r600g: merge more of the common r600/evergreen state handlingDave Airlie
2010-10-24r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck
2010-10-21r600g: start splitting out common code from eg/r600.Dave Airlie
2010-10-21r600g: add r600 surface to store the aligned height.Dave Airlie
2010-10-21r600g: move to per-miplevel array mode.Dave Airlie
2010-10-18r600g: do proper tracking of views/samplers.Dave Airlie
2010-10-15r600g: evergreen interpolation support.Dave Airlie
2010-10-13r600g: fix stencil export for evergreen harderDave Airlie
2010-10-13r600g: evergreen add stencil export bitDave Airlie
2010-10-13r600g: remove bpt and start using pitch_in_bytes/pixels.Dave Airlie
2010-10-13r600g: rename pitch in texture to pitch_in_bytesDave Airlie
2010-10-13r600g: store samplers/views across blit when we need to modify themDave Airlie
2010-10-13r600g: fix scissor/cliprect confusionDave Airlie
2010-10-11r600g: don't run with scissors.Dave Airlie
2010-10-11r600g: enable vertex samplers.Dave Airlie
2010-10-11r600g: evergreen has no request size bit in texture word4Dave Airlie
2010-10-11r600g: fix input/output Z export mixup for evergreen.Dave Airlie
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
2010-10-06r600g: add evergreen stencil support.Dave Airlie
2010-10-05r600g: drop use_mem_constant.Dave Airlie
2010-10-04r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-01r600g: setup basic loop consts on r600 + evergreen.Dave Airlie
2010-10-01r600g: only set the Z export if shader exports it.Dave Airlie
2010-10-01r600g: fixup vertex format picking.Dave Airlie
2010-10-01r600g: realign evergreen code with r600 code.Dave Airlie