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path: root/src/gallium/drivers/r600/evergreen_state.c
AgeCommit message (Expand)Author
2011-02-17r600g: get s3tc working on cards with crappy 64/128 bit types.Dave Airlie
2011-02-15r600g: fix miptree calculationsDave Airlie
2011-02-15r600g: drop tiled flagDave Airlie
2011-02-14gallium: notify drivers about possible changes in user buffer contentsMarek Olšák
2011-02-11r600g: drop two unused | 0 that are actually in word4 anyways.Dave Airlie
2011-02-11r600g: handle 16/32 u/s norm formats properlyDave Airlie
2011-02-07r600g: Add support for relative addressing on constant buffers.Henri Verbeet
2011-02-07r600g: Generalize the pipe_add_vertex_attrib() functions.Henri Verbeet
2011-02-06r600g: use surface format not underlying texture formatDave Airlie
2011-02-04r600g: don't set tile_type on evergreen.Dave Airlie
2011-02-04r600g: fix evergreen sampler view + depth interactionDave Airlie
2011-02-04r600g: evergreen CB check for flushed textureDave Airlie
2011-02-04r600g: add a flag to just create flushed texture without flushing.Dave Airlie
2011-02-01r600g: just change tile type when buffer is set to depth.Dave Airlie
2011-02-01r600g: fix evergreen for depth decompress testDave Airlie
2011-02-01r600g: start looking at evergreen tiling.Dave Airlie
2011-02-01r600g: Actually use the info from the flushed depth texture when creating a s...Henri Verbeet
2011-01-31r600g: handle the write all cbufs property.Dave Airlie
2011-01-30r600g: consolidate set_constant_buffer functionsMarek Olšák
2011-01-30r600g: consolidate vertex_buffer_update functionsMarek Olšák
2011-01-30r600g: consolidate draw_vbo functions (v2)Marek Olšák
2011-01-30r600g: make r600_drawl inherit pipe_draw_infoMarek Olšák
2011-01-30r600g: add back u_upload_mgr integrationMarek Olšák
2011-01-15r600g: Fix some register value name typos.Henri Verbeet
2011-01-07r600g: allow constant buffers to be user buffers.Dave Airlie
2011-01-06r600g: add support for NI (Northern Islands) GPUsAlex Deucher
2010-12-22r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet
2010-12-22r600g: drop unused code in evergreen.Dave Airlie
2010-12-21r600g: avoid segfaultJerome Glisse
2010-12-20r600g: properly unset vertex bufferJerome Glisse
2010-12-14r600g: fix segfault when translating vertex bufferJerome Glisse
2010-12-09r600g: specialized upload managerJerome Glisse
2010-12-07r600g: remove dead codeJerome Glisse
2010-12-06r600g: avoid useless shader rebuild at draw callJerome Glisse
2010-12-06r600g: build fetch shader from vertex elementsJerome Glisse
2010-12-03r600g: indentation fixJerome Glisse
2010-12-03r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-11-22r600g: add support for ontario APUsAlex Deucher
2010-11-20r600g: Fix location for clip plane registersOwen W. Taylor
2010-11-19r600g: use full range of VS resources for vertex samplersAlex Deucher
2010-11-19r600g: add fetch shader capabilitiesJerome Glisse
2010-11-17r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse
2010-11-17r600g: Swizzle vertex data only once.Henri Verbeet
2010-11-15r600g: Evergreen has two extra frac_bits for the sampler LOD state.Henri Verbeet
2010-11-03evergreeng: set hardware pixelcenters according to gl_rasterization_rulesKeith Whitwell
2010-11-03evergreeng: respect linewidth state, use integer widths onlyKeith Whitwell
2010-11-03evergreeng: protect against null constant buffersKeith Whitwell
2010-10-26r600g: fix magic 0x1 ->flat shade enaDave Airlie
2010-10-24r600g: drop more common state handling codeDave Airlie