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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r600
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evergreen_state.c
Age
Commit message (
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Author
2010-12-22
r600g: Remove the unused "pframebuffer" field from r600_pipe_context.
Henri Verbeet
2010-12-22
r600g: drop unused code in evergreen.
Dave Airlie
2010-12-21
r600g: avoid segfault
Jerome Glisse
2010-12-20
r600g: properly unset vertex buffer
Jerome Glisse
2010-12-14
r600g: fix segfault when translating vertex buffer
Jerome Glisse
2010-12-09
r600g: specialized upload manager
Jerome Glisse
2010-12-07
r600g: remove dead code
Jerome Glisse
2010-12-06
r600g: avoid useless shader rebuild at draw call
Jerome Glisse
2010-12-06
r600g: build fetch shader from vertex elements
Jerome Glisse
2010-12-03
r600g: indentation fix
Jerome Glisse
2010-12-03
r600g: update polygon offset only when rasterizer or zbuffer change
Jerome Glisse
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-11-22
r600g: add support for ontario APUs
Alex Deucher
2010-11-20
r600g: Fix location for clip plane registers
Owen W. Taylor
2010-11-19
r600g: use full range of VS resources for vertex samplers
Alex Deucher
2010-11-19
r600g: add fetch shader capabilities
Jerome Glisse
2010-11-17
r600g: code cleanup (indent, trailing space, empty line ...)
Jerome Glisse
2010-11-17
r600g: Swizzle vertex data only once.
Henri Verbeet
2010-11-15
r600g: Evergreen has two extra frac_bits for the sampler LOD state.
Henri Verbeet
2010-11-03
evergreeng: set hardware pixelcenters according to gl_rasterization_rules
Keith Whitwell
2010-11-03
evergreeng: respect linewidth state, use integer widths only
Keith Whitwell
2010-11-03
evergreeng: protect against null constant buffers
Keith Whitwell
2010-10-26
r600g: fix magic 0x1 ->flat shade ena
Dave Airlie
2010-10-24
r600g: drop more common state handling code
Dave Airlie
2010-10-24
r600g: merge more of the common r600/evergreen state handling
Dave Airlie
2010-10-24
r600g: Fixed r600_vertex_element leak.
Tilman Sauerbeck
2010-10-21
r600g: start splitting out common code from eg/r600.
Dave Airlie
2010-10-21
r600g: add r600 surface to store the aligned height.
Dave Airlie
2010-10-21
r600g: move to per-miplevel array mode.
Dave Airlie
2010-10-18
r600g: do proper tracking of views/samplers.
Dave Airlie
2010-10-15
r600g: evergreen interpolation support.
Dave Airlie
2010-10-13
r600g: fix stencil export for evergreen harder
Dave Airlie
2010-10-13
r600g: evergreen add stencil export bit
Dave Airlie
2010-10-13
r600g: remove bpt and start using pitch_in_bytes/pixels.
Dave Airlie
2010-10-13
r600g: rename pitch in texture to pitch_in_bytes
Dave Airlie
2010-10-13
r600g: store samplers/views across blit when we need to modify them
Dave Airlie
2010-10-13
r600g: fix scissor/cliprect confusion
Dave Airlie
2010-10-11
r600g: don't run with scissors.
Dave Airlie
2010-10-11
r600g: enable vertex samplers.
Dave Airlie
2010-10-11
r600g: evergreen has no request size bit in texture word4
Dave Airlie
2010-10-11
r600g: fix input/output Z export mixup for evergreen.
Dave Airlie
2010-10-07
r600g: use format from the sampler view not from the texture.
Dave Airlie
2010-10-06
r600g: add evergreen stencil support.
Dave Airlie
2010-10-05
r600g: drop use_mem_constant.
Dave Airlie
2010-10-04
r600g: allow r600_bo to be a sub allocation of a big bo
Jerome Glisse
2010-10-04
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-01
r600g: setup basic loop consts on r600 + evergreen.
Dave Airlie
2010-10-01
r600g: only set the Z export if shader exports it.
Dave Airlie
2010-10-01
r600g: fixup vertex format picking.
Dave Airlie
2010-10-01
r600g: realign evergreen code with r600 code.
Dave Airlie
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