Age | Commit message (Collapse) | Author |
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6xx/7xx have a max of 4 DBs, evergreen have a max of 8.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Like on some r5xx, there are multiple DB backends on the r600,
we need to add up the query results from each of these to get the
final correct value.
So far I'm not 100% sure how to calculate the num_db, value
setting it to 4 should be harmless enough until we do.
This fixes occulsion_query piglit test on my rv740.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This avoid any issue when context is free and we still try to
access fence through radeon structure.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This adds support for Barts, Turks, and Caicos asics.
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this code was pretty much duplicated, thanks to Henri Verbeet on irc for
pointing it out.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Use fetch shader instead of having fetch instruction in the vertex
shader. Allow to restrict shader update to a smaller part when
vertex buffer input layout changes.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This opens the question of what interface the winsys layer should
really have for talking about these concepts.
For now I'm using the existing gallium resource usage concept, but
there is no reason not use terms closer to what the hardware
understands - eg. the domains themselves.
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we need to know if the back is tiled so we can blit from it properly.
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Since flush rework there could be only one relocation per
register in a block.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Got a speed up by tracking the dirty blocks in a seperate list instead of looping through all blocks. This version should work with block that get their dirty state disabled again and I added a dirty check during the flush as some blocks were already dirty.
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Flush read cache before writting register. Track flushing inside
of a same cs and avoid reflushing same bo if not necessary. Allmost
properly force flush if bo rendered too and then use as a texture
in same cs (missing pipeline flush dunno if it's needed or not).
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Add bo offset everywhere needed if r600_bo is ever a sub bo
of a bigger bo.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Lot of clean can now happen.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Instead of creating group of register use a hash table
to lookup into which block each register belongs. This
simplify code a bit.
Signed-off-by: Jerome Glisse <jglisse@redhat.com
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Build packet header once and allow to add fake register support so
we can handle things like indexed set of register (evergreen sampler
border registers for instance.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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adding sampler border looks impossible with current design, another day, another corner case not worked out.
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When occlusion query are running we want to have accurate
fragment count thus disable any early culling optimization
GPU has.
Based on work from Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This doesn't work yet.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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So texture code can be shared btw new state design
& old one.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Unless e.g. PB_USAGE_DONTBLOCK or PB_USAGE_UNSYNCHRONIZED would be specified.
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Winsys context build a list of register block a register block is
a set of consecutive register that will be emited together in the
same pm4 packet (the various r600_block* are there to provide basic
grouping that try to take advantage of states that are linked together)
Some consecutive register are emited each in a different block,
for instance the various cb[0-7]_base. At winsys context creation,
the list of block is created & an index into the list of block. So
to find into which block a register is in you simply use the register
offset and lookup the block index. Block are grouped together into
group which are the various pkt3 group of config, context, resource,
Pipe state build a list of register each state want to modify,
beside register value it also give a register mask so only subpart
of a register can be updated by a given pipe state (the oring is
in the winsys) There is no prebuild register list or define for
each pipe state. Once pipe state are built they are bound to
the winsys context.
Each of this functions will go through the list of register and
will find into which block each reg falls and will update the
value of the block with proper masking (vs/ps resource/constant
are specialized variant with somewhat limited capabilities).
Each block modified by r600_context_pipe_state_set* is marked as
dirty and we update a count of dwords needed to emit all dirty
state so far.
r600_context_pipe_state_set* should be call only when pipe context
change some of the state (thus when pipe bind state or set state)
Then to draw primitive you make a call to r600_context_draw
void r600_context_draw(struct r600_context *ctx, struct r600_draw *draw)
It will check if there is enough dwords in current cs buffer and
if not will flush. Once there is enough room it will copy packet
from dirty block and then add the draw packet3 to initiate the draw.
The flush will send the current cs, reset the count of dwords to
0 and remark all states that are enabled as dirty and recompute
the number of dwords needed to send the current context.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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