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path: root/src/gallium/drivers/r600/r600_asm.h
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2011-03-09r600g: split R600 and R700 CF generation for VTX and TEXChristian König
Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
2011-02-28r600g: implement instanced drawing supportChristian König
2011-02-07r600g: Split r600_bc_alu_src.Henri Verbeet
The r600_bc_alu_src structure is used in two different ways, as a vector and for the individual channels of that same vector. This is somewhat fragile, and probably confusing.
2011-02-07r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet
This is much easier to work with, and allows use to get rid of some of the literal handling hacks.
2011-02-03r600g: Make some more things static.Henri Verbeet
2011-02-03r600g: Get rid of the unused r600_cf_vtx_tc() function.Henri Verbeet
2011-02-02r600g: use burst exports in shadersChristian König
Join multiple exports into just one instruction instead of exporting each register separately.
2011-01-13r600g: rework literal handlingChristian König
2011-01-13r600g: merge alu groupsChristian König
2011-01-13r600g: implement replacing gpr with pv and psChristian König
2011-01-13r600g: rework bank swizzle codeChristian König
2011-01-12r600g: implement output modifiers and use them to further optimize LRPChristian König
2011-01-07r600g: Store kcache settings as an array.Henri Verbeet
2010-12-06r600g: build fetch shader from vertex elementsJerome Glisse
Vertex elements change are less frequent than draw call, those to avoid rebuilding fetch shader to often build the fetch shader along vertex elements. This also allow to move vertex buffer setup out of draw path and make update to it less frequent. Shader update can still be improved to only update SPI regs (based on some rasterizer state like flat shading or point sprite ...). Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-12-03r600g: dump raw shader output for debuggingJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-19r600g: add fetch shader capabilitiesJerome Glisse
Use fetch shader instead of having fetch instruction in the vertex shader. Allow to restrict shader update to a smaller part when vertex buffer input layout changes. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-11-17r600g: code cleanup (indent, trailing space, empty line ...)Jerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-26r600g: add assembler support for all the kcache fields.Dave Airlie
2010-10-24r600g: Also clear bc data when we're destroying a shader.Tilman Sauerbeck
[airlied: remove unused vars] Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-10-05r600g: drop use_mem_constant.Dave Airlie
since we plan on using dx10 constant buffers everywhere.
2010-10-01r600g: indentation fixesJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-10-01r600g: add assembler support for other vtx fetch fields.Dave Airlie
this shouldn't change behaviour, just push the choice of what to do out to the shader.
2010-09-29r600g: more cleanupJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-19r600g; add uses waterfall to asm cf for r6xx.Dave Airlie
On r6xx if an MOVA instruction is emitted we should set this bit.
2010-09-15r600g: misc cleanupJohn Doe
Avoid using r600_screen structure to get ptr to radeon winsys structure. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-10r600g: add initial evergreen supportDave Airlie
adds shader opcodes + assembler support (except ARL) uses constant buffers add interp instructions in fragment shader adds all evergreen hw states adds evergreen pm4 support. this runs gears for me on my evergreen
2010-09-08r600g: add initial bank swizzle support.Dave Airlie
this is ported from r600c mostly, bank swizzling is real messy and I don't think I got enough sleep last night to fully understand it.
2010-09-08r600g: add support for constants in memory buffers.Dave Airlie
DX9 constants were in the constant file, and evergreen no longer support cfile. r600/700 can also use constants in memory buffers, so add the code (disabled for now) to enable that as precursor for evergreen.
2010-08-30r600g: add initial relative support to assemblerDave Airlie
passes another ~20 piglits. /me starts to run out low hanging fruit around now.
2010-08-30r600g : add basic loop support.Dave Airlie
Adds BGNLOOP, BRK, CONT, ENDLOOP support, ported from r600c. 17 piglits more on r300g.tests.
2010-08-27r600g: add initial if/else/endif supportDave Airlie
this adds handling for some more CF instructions and conditions also adds parameter for stack size emission These seem to pass on VS with the stack size hack but not on FS, TODO: fix FS + stack size calcs
2010-08-19r600g: add a chiprev type for r600/r700/evergreen instead of using familyDave Airlie
2010-08-10r600g: avoid reemiting literal, avoid scheduling empty csJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: fix LIT + fix multiple constant one ALU + fix ALU block splittingJerome Glisse
Make sure LIT fills all slot for instruction (can't do W instruction without having the Z slot filled with at least a NOP). ALU instruction can't access more than 4 constant, move constant to temporary reg if we reach the limit. Fix ALU block splitting, only split ALU after ALU with last instruction bit sets. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-23r600g: first pass at texture supportJerome Glisse
This add texture support to the assembler, generated code is wrong (tested against working dump). Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-23r600g: drop compiler stuff and switch over dumb tgsi assemblerJerome Glisse
Writing a compiler is time consuming and error prone in order to allow r600g to further progress in the meantime i wrote a simple tgsi assembler, it does stupid thing but i would rather keep the code simple than having people trying to optimize code it does. Signed-off-by: Jerome Glisse <jglisse@redhat.com>