Age | Commit message (Collapse) | Author |
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Apart from the fact that the radeon.h/r600_states.h editing is a nightmare, this
wasn't so bad.
passes piglit user-clip test now also trivial tests.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Split hw vs pipe states creation handling as hw states group doesn't
match pipe state group exactly. Right now be dumb about that and
rebuild all hw states on each draw call. More optimization on that
side coming.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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resource_copy_region uses a software fallback because it relies on texture
samplers which haven't been implemented yet.
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r600g should be able to handle separate depth stencil clears as well.
Also adapt surface_fill/copy stubs to new interface (not that it matters).
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- enabled flushing a buffer more than once
- enabled the blitter for r600_clear
- added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format)
- r600_set_framebuffer_state now sets rctx->fb_state
- more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state)
- fixed a few errors with reference counting
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