Age | Commit message (Collapse) | Author |
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resource_copy_region uses a software fallback because it relies on texture
samplers which haven't been implemented yet.
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r600g should be able to handle separate depth stencil clears as well.
Also adapt surface_fill/copy stubs to new interface (not that it matters).
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- enabled flushing a buffer more than once
- enabled the blitter for r600_clear
- added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format)
- r600_set_framebuffer_state now sets rctx->fb_state
- more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state)
- fixed a few errors with reference counting
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