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path: root/src/gallium/drivers/r600/r600_draw.c
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2010-09-17r600g: add upload manager support.Dave Airlie
this add support for the upload manager for uploading user vbo/index buffers. this provides a considerable speedup in q3 type games.
2010-09-17r600g: hide radeon_ctx inside winsys.Dave Airlie
no need for this info to be exported to pipe driver.
2010-09-16r600g: add vgt dma src definesDave Airlie
2010-09-16r600g: use index min/max + index buffer offset.Dave Airlie
more prep work for fixing up buffer handling
2010-09-16r600g: pull r600_draw struct out into headerDave Airlie
we need this for future buffer rework, it also makes the vtbl easier
2010-09-10r600g: Fixed a bo reference leak in the draw module.Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-08r600g: abstract the hw states out behind a vtbl.Dave Airlie
this is step one towards evergreen support, it lets us plug in whole new hw level states.
2010-09-02r600g: fix memory/bo leakJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-01r600g: refix db/cb stateJerome Glisse
Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-01r600g: avoid dynamic allocation of statesJerome Glisse
Make state statically allocated, this kills a bunch of code and avoid intensive use of malloc/free. There is still a lot of useless duplicate function wrapping that can be kill. This doesn't improve yet performance, needs to avoid memcpy states in radeon_ctx_set_draw and to avoid rebuilding vs_resources, dsa, scissor, cb_cntl, ... states at each draw command. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-30r600g: fixup states generation in winsys.Dave Airlie
The current states code had an unhealthy relationship between that had to somehow magically align themselves, editing either place meant renumbering all states after the one you were on, and it was pretty unapproachable code. This replaces the huge types structures with a simple type + sub type struct, which is keyed on an stype enum in radeon.h. Each stype can have a per-shader type subclassing (4 types supported, PS/VS/GS/FS), and also has a number of states per-subtype. So you have 256 constants per 4 shaders per one CONSTANT stype. The interface from the driver is changed to pass in the tuple, (stype, id, shader_type), and we look for this. If radeon_state_shader ever shows up on profile, it could use a hashtable based on stype/shader_type to speed things up. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-27r600g: fix vbo sizeJerome Glisse
Silence the kernel, vbo size is size - 1. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-27Revert "r600g: simplify states"Dave Airlie
This reverts commit bd25e23bf3740f59ce8859848c715daeb9e9821f. Apart from introducing a lot of hex magic numbers and being highly impenetable code, it causes lots of lockups on an average piglit run that always runs without lockups. Always run piglit before/after doing big things like this.
2010-08-25r600g: simplify statesJerome Glisse
Directly build PM4 packet, avoid using malloc (no states are bigger than 128 dwords), remove unecessary informations, remove pm4 building in favor of prebuild pm4 packet. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
Before using depth buffer as texture, it needs to be decompressed (tile pattern of db are different from one used for colorbuffer like texture) Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-09r600g: fix some warningsMarek Olšák
2010-08-06Revert "r600g: don't use dynamic state allocation for states"Jerome Glisse
This reverts commit 9c949d4a4dd43b7889e13bdf683bcf211f049ced. Conflicts: src/gallium/drivers/r600/r600_context.h src/gallium/drivers/r600/r600_draw.c src/gallium/drivers/r600/r600_shader.c src/gallium/drivers/r600/r600_state.c
2010-08-06r600g: improve supported format selection.Dave Airlie
This fixes fbo-readpixels piglit test, and adds support for swapping the formats. Not all formats are correct yet I don't think. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-05r600g: don't use dynamic state allocation for statesJerome Glisse
Simplify state handly by avoiding state allocation. Next step is to allocate once for all context packet buffer and then avoid rebuilding pm4 packet each time (through use of combined crc) this would also avoid number of memcpy. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-03r600g: flush and resubmit if we reach limitJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-29gallium: Keep only pipe_context::draw_vbo.Chia-I Wu
That is, remove pipe_context::draw_arrays, pipe_context::draw_elements, pipe_context::draw_arrays_instanced, pipe_context::draw_elements_instanced, pipe_context::draw_range_elements.
2010-07-29gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu
Some drivers define a generic function that is called by all drawing functions. To implement draw_vbo for such drivers, either draw_vbo calls the generic function or the prototype of the generic function is changed to match draw_vbo. Other drivers have no such generic function. draw_vbo is implemented by calling either draw_arrays and draw_elements. For most drivers, set_index_buffer does not mark the state dirty for tracking. Instead, the index buffer state is emitted whenever draw_vbo is called, just like the case with draw_elements. It surely can be improved.
2010-07-28r600g: split pipe state creating/binding from hw state creationJerome Glisse
Split hw vs pipe states creation handling as hw states group doesn't match pipe state group exactly. Right now be dumb about that and rebuild all hw states on each draw call. More optimization on that side coming. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-28r600g: cleanup resource buffer/texture messJerome Glisse
Use a common function, fix the mess it was before. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-27r600g: texture supportJerome Glisse
Add texture mapping support, redbook/texbind works if you comment out glClear and second checkboard. Need to fix : - texture overwritting - lod & mip/map handling - unormalized coordinate handling - texture view with first leve > 0 - and many other things Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-06-04r600g: use cast wrappersMarek Olšák
2010-05-29r600g: fix gallium function parametersMarek Olšák
2010-05-27r600g: various fixesBas Nieuwenhuizen
- enabled flushing a buffer more than once - enabled the blitter for r600_clear - added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format) - r600_set_framebuffer_state now sets rctx->fb_state - more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state) - fixed a few errors with reference counting
2010-05-27r600g: adapt to latest interfaces changesMarek Olšák
- Wrapped the buffer and texture create/destroy/transfer/... functions using u_resource, which is then used to implement the resource functions. - Implemented texture transfers. I left the buffer and texture transfers separate because one day we'll need a special codepath for textures. - Added index_bias to the draw_*elements functions. - Removed nonexistent *REP and *FOR instructions. - Some pipe formats have changed channel ordering, so I've removed/fixed nonexistent ones. - Added stubs for create/set/destroy sampler views. - Added a naive implementation of vertex elements state (new CSO). - Reworked {texture,buffer}_{from,to}_handle. - Reorganized winsys files, removed dri,egl,python directories. - Added a new build target dri-r600.
2010-05-27r600g: Initial importJerome Glisse