Age | Commit message (Expand) | Author |
---|---|---|
2010-10-04 | r600g: rename radeon_ws_bo to r600_bo | Jerome Glisse |
2010-10-01 | r600g: fix evergreen depth flushing. | Dave Airlie |
2010-09-30 | r600g: clean up some code from move to new paths. | Dave Airlie |
2010-09-29 | r600g: more cleanup | Jerome Glisse |
2010-09-29 | r600g: cleanup | Jerome Glisse |
2010-09-29 | r600g: delete old path | Jerome Glisse |
2010-09-28 | r600g: avoid rebuilding the vertex shader if no change to input format | Jerome Glisse |
2010-09-27 | r600g: fix routing btw vertex & pixel shader | Jerome Glisse |
2010-09-26 | r600g: use depth decompression in new path | Jerome Glisse |
2010-09-25 | r600g: fix vertex resource & polygon offset | Jerome Glisse |
2010-09-24 | r600g: bring over fix from old path to new path | Jerome Glisse |
2010-09-23 | r600g: initial evergreen support in new path | Jerome Glisse |