summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r600/r600_pipe.h
AgeCommit message (Expand)Author
2011-01-18r600g: Kill trailing whitespace.Henri Verbeet
2011-01-07r600g: allow constant buffers to be user buffers.Dave Airlie
2010-12-24r600g: r600_blit_uncompress_depth() can't fail.Henri Verbeet
2010-12-22r600g: Remove the unused "pframebuffer" field from r600_pipe_context.Henri Verbeet
2010-12-09r600g: indentation cleanupJerome Glisse
2010-12-09r600g: specialized upload managerJerome Glisse
2010-12-07r600g: remove dead codeJerome Glisse
2010-12-06r600g: build fetch shader from vertex elementsJerome Glisse
2010-12-03r600g: indentation fixJerome Glisse
2010-12-03r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-11-19r600g: add fetch shader capabilitiesJerome Glisse
2010-10-24r600g: drop more common state handling codeDave Airlie
2010-10-24r600g: Added r600_pipe_shader_destroy().Tilman Sauerbeck
2010-10-24r600g: merge more of the common r600/evergreen state handlingDave Airlie
2010-10-24r600g: Fixed r600_vertex_element leak.Tilman Sauerbeck
2010-10-21r600g: start splitting out common code from eg/r600.Dave Airlie
2010-10-21r600g: initial translate state supportDave Airlie
2010-10-18r600g: do proper tracking of views/samplers.Dave Airlie
2010-10-18r600g: get tiling info from kernelDave Airlie
2010-10-14r600g: drop unused context membersDave Airlie
2010-10-13r600g: the vs/ps const arrays weren't actually being used.Dave Airlie
2010-10-13r600g: reduce size of context structure.Dave Airlie
2010-10-13r600g: store samplers/views across blit when we need to modify themDave Airlie
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-01r600g: fix evergreen depth flushing.Dave Airlie
2010-09-30r600g: clean up some code from move to new paths.Dave Airlie
2010-09-29r600g: more cleanupJerome Glisse
2010-09-29r600g: cleanupJerome Glisse
2010-09-29r600g: delete old pathJerome Glisse
2010-09-28r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse
2010-09-27r600g: fix routing btw vertex & pixel shaderJerome Glisse
2010-09-26r600g: use depth decompression in new pathJerome Glisse
2010-09-25r600g: fix vertex resource & polygon offsetJerome Glisse
2010-09-24r600g: bring over fix from old path to new pathJerome Glisse
2010-09-23r600g: initial evergreen support in new pathJerome Glisse