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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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src
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gallium
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drivers
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r600
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r600_pipe.h
Age
Commit message (
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Author
2011-01-18
r600g: Kill trailing whitespace.
Henri Verbeet
2011-01-07
r600g: allow constant buffers to be user buffers.
Dave Airlie
2010-12-24
r600g: r600_blit_uncompress_depth() can't fail.
Henri Verbeet
2010-12-22
r600g: Remove the unused "pframebuffer" field from r600_pipe_context.
Henri Verbeet
2010-12-09
r600g: indentation cleanup
Jerome Glisse
2010-12-09
r600g: specialized upload manager
Jerome Glisse
2010-12-07
r600g: remove dead code
Jerome Glisse
2010-12-06
r600g: build fetch shader from vertex elements
Jerome Glisse
2010-12-03
r600g: indentation fix
Jerome Glisse
2010-12-03
r600g: update polygon offset only when rasterizer or zbuffer change
Jerome Glisse
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-11-19
r600g: add fetch shader capabilities
Jerome Glisse
2010-10-24
r600g: drop more common state handling code
Dave Airlie
2010-10-24
r600g: Added r600_pipe_shader_destroy().
Tilman Sauerbeck
2010-10-24
r600g: merge more of the common r600/evergreen state handling
Dave Airlie
2010-10-24
r600g: Fixed r600_vertex_element leak.
Tilman Sauerbeck
2010-10-21
r600g: start splitting out common code from eg/r600.
Dave Airlie
2010-10-21
r600g: initial translate state support
Dave Airlie
2010-10-18
r600g: do proper tracking of views/samplers.
Dave Airlie
2010-10-18
r600g: get tiling info from kernel
Dave Airlie
2010-10-14
r600g: drop unused context members
Dave Airlie
2010-10-13
r600g: the vs/ps const arrays weren't actually being used.
Dave Airlie
2010-10-13
r600g: reduce size of context structure.
Dave Airlie
2010-10-13
r600g: store samplers/views across blit when we need to modify them
Dave Airlie
2010-10-04
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-01
r600g: fix evergreen depth flushing.
Dave Airlie
2010-09-30
r600g: clean up some code from move to new paths.
Dave Airlie
2010-09-29
r600g: more cleanup
Jerome Glisse
2010-09-29
r600g: cleanup
Jerome Glisse
2010-09-29
r600g: delete old path
Jerome Glisse
2010-09-28
r600g: avoid rebuilding the vertex shader if no change to input format
Jerome Glisse
2010-09-27
r600g: fix routing btw vertex & pixel shader
Jerome Glisse
2010-09-26
r600g: use depth decompression in new path
Jerome Glisse
2010-09-25
r600g: fix vertex resource & polygon offset
Jerome Glisse
2010-09-24
r600g: bring over fix from old path to new path
Jerome Glisse
2010-09-23
r600g: initial evergreen support in new path
Jerome Glisse