Age | Commit message (Collapse) | Author |
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Lot of clean can now happen.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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This allow to share code path btw old & new, also
remove check on reference this might make things
a little slower but new design doesn't use reference
stuff.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Unless e.g. PB_USAGE_DONTBLOCK or PB_USAGE_UNSYNCHRONIZED would be specified.
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this paves the way for moving to pb bufmgrs now.
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introduce an abstraction layer between kernel bos and the winsys BOs.
this is to allow plugging in pb manager with minimal disruption to pipe driver.
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no need for this info to be exported to pipe driver.
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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Make state statically allocated, this kills a bunch of code
and avoid intensive use of malloc/free. There is still a lot
of useless duplicate function wrapping that can be kill. This
doesn't improve yet performance, needs to avoid memcpy states
in radeon_ctx_set_draw and to avoid rebuilding vs_resources,
dsa, scissor, cb_cntl, ... states at each draw command.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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The current states code had an unhealthy relationship between
that had to somehow magically align themselves, editing either
place meant renumbering all states after the one you were on,
and it was pretty unapproachable code.
This replaces the huge types structures with a simple type + sub
type struct, which is keyed on an stype enum in radeon.h. Each
stype can have a per-shader type subclassing (4 types supported,
PS/VS/GS/FS), and also has a number of states per-subtype. So you
have 256 constants per 4 shaders per one CONSTANT stype.
The interface from the driver is changed to pass in the tuple,
(stype, id, shader_type), and we look for this. If
radeon_state_shader ever shows up on profile, it could use a
hashtable based on stype/shader_type to speed things up.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This reverts commit bd25e23bf3740f59ce8859848c715daeb9e9821f.
Apart from introducing a lot of hex magic numbers and being highly impenetable code,
it causes lots of lockups on an average piglit run that always runs without lockups.
Always run piglit before/after doing big things like this.
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Directly build PM4 packet, avoid using malloc (no states are
bigger than 128 dwords), remove unecessary informations,
remove pm4 building in favor of prebuild pm4 packet.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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we need to change it to support composite types
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