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path: root/src/gallium/drivers/r600/r600_screen.c
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2010-09-14gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri
Changes in v3: - Also change trace, which I forgot about Changes in v2: - No longer adds tessellation shaders Currently each shader cap has FS and VS versions. However, we want a version of them for geometry, tessellation control, and tessellation evaluation shaders, and want to be able to easily query a given cap type for a given shader stage. Since having 5 duplicates of each shader cap is unmanageable, add a new get_shader_param function that takes both a shader cap from a new enum and a shader stage. Drivers with non-unified shaders will first switch on the shader and, within each case, switch on the cap. Drivers with unified shaders instead first check whether the shader is supported, and then switch on the cap. MAX_CONST_BUFFERS is now per-stage. The geometry shader cap is removed in favor of checking whether the limit of geometry shader instructions is greater than 0, which is also used for tessellation shaders. WARNING: all drivers changed and compiled but only nvfx tested
2010-09-10r600g: add initial evergreen supportDave Airlie
adds shader opcodes + assembler support (except ARL) uses constant buffers add interp instructions in fragment shader adds all evergreen hw states adds evergreen pm4 support. this runs gears for me on my evergreen
2010-09-08r600g: add support for constants in memory buffers.Dave Airlie
DX9 constants were in the constant file, and evergreen no longer support cfile. r600/700 can also use constants in memory buffers, so add the code (disabled for now) to enable that as precursor for evergreen.
2010-08-23r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet
2010-08-23r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse
We need to always at least export one component (wether it's depth or color. Add valid r7xx shader program for depth decompression. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-13r600g: update shader capsMarek Olšák
Sent on ML by Владимир. These values are what fglrx returns.
2010-08-09r600g: fill out some missing caps and sort themMarek Olšák
The shader caps need additional corrections. (based on a patch from netkas at Phoronix)
2010-08-06r600g: improve supported format selection.Dave Airlie
This fixes fbo-readpixels piglit test, and adds support for swapping the formats. Not all formats are correct yet I don't think. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-02r600g: add autogenerated reg definition + debug print cleanupJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-28r600g: cleanup resource buffer/texture messJerome Glisse
Use a common function, fix the mess it was before. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-21r600g: add family retrivalDave Airlie
allow pipe driver to get the family of the gpu.
2010-06-24r600g: Move bootstrap code to targetJakob Bornecrantz
2010-06-03r600g: adapt to interface changesRoland Scheidegger
r600g should be able to handle separate depth stencil clears as well. Also adapt surface_fill/copy stubs to new interface (not that it matters).
2010-05-29r600g: fix gallium function parametersMarek Olšák
2010-05-27r600g: fix driver + shader compiler backend changeJerome Glisse
Change the way we translate from c_compiler to the asic specific representation. Should make things simpler. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-05-27r600g: adapt to latest interfaces changesMarek Olšák
- Wrapped the buffer and texture create/destroy/transfer/... functions using u_resource, which is then used to implement the resource functions. - Implemented texture transfers. I left the buffer and texture transfers separate because one day we'll need a special codepath for textures. - Added index_bias to the draw_*elements functions. - Removed nonexistent *REP and *FOR instructions. - Some pipe formats have changed channel ordering, so I've removed/fixed nonexistent ones. - Added stubs for create/set/destroy sampler views. - Added a naive implementation of vertex elements state (new CSO). - Reworked {texture,buffer}_{from,to}_handle. - Reorganized winsys files, removed dri,egl,python directories. - Added a new build target dri-r600.
2010-05-27r600g: Initial importJerome Glisse