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path: root/src/gallium/drivers/r600/r600_shader.c
AgeCommit message (Expand)Author
2011-03-14r600g: Move r600_pipe_shader_ps() to r600_state.c.Henri Verbeet
2011-03-14r600g: Move r600_pipe_shader_vs() to r600_state.c.Henri Verbeet
2011-03-14r600g: Evergreen add support for log opcode.Rafael Monica
2011-03-13r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().Mathias Fröhlich
2011-03-07r600g: Simplify some swizzle lookups.Henri Verbeet
2011-02-28r600g: indentation fixesJerome Glisse
2011-02-28r600g: implement instanced drawing supportChristian König
2011-02-28Revert "r600g: Don't negate result of ABS instruction"Dave Airlie
2011-02-28r600g: Process TRUNC with tgis_op2Fabian Bieler
2011-02-28r600g: Don't negate result of ABS instructionFabian Bieler
2011-02-24r600g: EXT_texture_array support.Dave Airlie
2011-02-07r600g: Add support for relative addressing on constant buffers.Henri Verbeet
2011-02-07r600g: Split constants in r600_shader_from_tgsi().Henri Verbeet
2011-02-07r600g: Do the tgsi_full_src_register to r600_shader_src conversion in r600_sh...Henri Verbeet
2011-02-07r600g: Split r600_bc_alu_src.Henri Verbeet
2011-02-07r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet
2011-02-07r600g: tgsi_dst() can't fail.Henri Verbeet
2011-02-07r600g: tgsi_src() can't fail.Henri Verbeet
2011-02-03r600g: Make some more things static.Henri Verbeet
2011-02-02r600g: use burst exports in shadersChristian König
2011-01-31r600g: handle the write all cbufs property.Dave Airlie
2011-01-19r600g: fix segfault if texture operand is a literalChristian König
2011-01-18r600g: Kill trailing whitespace.Henri Verbeet
2011-01-18r600g: Simplify some r600_bc_add_alu_type() calls to r600_bc_add_alu().Henri Verbeet
2011-01-16r600d: fix some bugs added reworking literal handlingChristian König
2011-01-13r600g: rework literal handlingChristian König
2011-01-12r600g: implement output modifiers and use them to further optimize LRPChristian König
2011-01-12r600g: use special constants for 0, 1, -1, 1.0f, 0.5f etcChristian König
2011-01-12r600g: optimize temp register handling for LRPChristian König
2011-01-12r600g: optimize away CF_INST_POPChristian König
2011-01-12r600g: make dumping of shaders an optionChristian König
2011-01-12r600g: texture instructions also work fine with TGSI_FILE_INPUTChristian König
2011-01-12r600g: DP4 also supports writemaskingChristian König
2011-01-12r600g: Why all this fiddling with tgsi_helper_copy?Christian König
2011-01-11r600g: Fixed SIN/COS/SCS for the case where the operand is a literal.Tilman Sauerbeck
2011-01-07r600g: Update some comments for Evergreen.Henri Verbeet
2011-01-07r600g: Split ALU clauses based on used constant cache lines.Henri Verbeet
2010-12-24r600g: hack around property unknown issues.Dave Airlie
2010-12-15r600g: fix pow(0, 0) evaluating to NaNFredrik Höglund
2010-12-07r600g: remove dead codeJerome Glisse
2010-12-06r600g: avoid useless shader rebuild at draw callJerome Glisse
2010-12-06r600g: build fetch shader from vertex elementsJerome Glisse
2010-12-05r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet
2010-12-03r600g: indentation fixJerome Glisse
2010-12-03r600g: set address of pop instructions to next instructionFabian Bieler
2010-12-03r600g: dump raw shader output for debuggingJerome Glisse
2010-11-23r600g: Removed duplicated call to tgsi_split_literal_constant().Tilman Sauerbeck
2010-11-23r600g: Only compare active vertex elementsMathias Fröhlich
2010-11-19r600g: use full range of VS resources for vertex samplersAlex Deucher
2010-11-19r600g: use meaningful defines for chiprevAlex Deucher