summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r600/r600_shader.c
AgeCommit message (Expand)Author
2010-09-02r600g: fix thinko in shadow code.Dave Airlie
2010-09-01r600g: refix db/cb stateJerome Glisse
2010-09-01r600g: avoid dynamic allocation of statesJerome Glisse
2010-09-01r600g: fix glean texCube and shadows.Dave Airlie
2010-08-31r600g: fix up depth write swizzles.Dave Airlie
2010-08-31r600g: fix fp-fragment-position test.Dave Airlie
2010-08-31r600g: fix typo in last commitDave Airlie
2010-08-31r600g: fix position input to fragment shader.Dave Airlie
2010-08-31r600g: remove unneeded function call from scsDave Airlie
2010-08-31r600g: make LIT work properlyDave Airlie
2010-08-31r600g: fixup trig functions when input is a literalDave Airlie
2010-08-31r600g: make sure LIT splits constantsDave Airlie
2010-08-31r600g: fix constant splittingDave Airlie
2010-08-31r600g: fix LIT testsDave Airlie
2010-08-31r600g: add missing literalsDave Airlie
2010-08-30r600g: fixup states generation in winsys.Dave Airlie
2010-08-30r600g: add DST opcode support.Dave Airlie
2010-08-30r600g: add SCS support.Dave Airlie
2010-08-30r600g: fix warning introduced by last commit.Dave Airlie
2010-08-30r600g: add initial relative support to assemblerDave Airlie
2010-08-30r600g: add KILP supportDave Airlie
2010-08-30r600g: fix SSG and op3 neg writingDave Airlie
2010-08-30r600g : add basic loop support.Dave Airlie
2010-08-30r600g: use the values from the correct literalsBas Nieuwenhuizen
2010-08-30r600g: added literals where needed for POW instructionBas Nieuwenhuizen
2010-08-27Revert "r600g: simplify states"Dave Airlie
2010-08-27r600g: add initial if/else/endif supportDave Airlie
2010-08-27r600g: optimise op2 and swapped op2 emission.Dave Airlie
2010-08-27r600g: add exp support in theory.Dave Airlie
2010-08-27r600g: add DPH support.Dave Airlie
2010-08-25r600g: simplify statesJerome Glisse
2010-08-24r600g: add XPD supportDave Airlie
2010-08-24r600g: add CMP support.Dave Airlie
2010-08-23r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
2010-08-21r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse
2010-08-20r600g: add POW instructionJerome Glisse
2010-08-20r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse
2010-08-19r600g: update comments about ALU src operandsAlex Deucher
2010-08-19r600g: add sin/cosDave Airlie
2010-08-19r600g: add SSG, SEQ, SGT and SNEDave Airlie
2010-08-18r600g: add FRC, FLR, DDX and DDYDave Airlie
2010-08-18r600g: add SGE and SLE opcodesDave Airlie
2010-08-18r600g: add TXB supportDave Airlie
2010-08-18r600g: fix TXP vs TEX in shader.Dave Airlie
2010-08-18r600g: add two simple tgsi opcodes.Dave Airlie
2010-08-17r600g: fix fake pixel outputJerome Glisse
2010-08-11r600g: accept empty frag prog shaderJerome Glisse
2010-08-11r600g: add src negation supportJerome Glisse
2010-08-11r600g: add point/sprite rendering supportJerome Glisse