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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r600
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r600_shader.c
Age
Commit message (
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Author
2011-01-31
r600g: handle the write all cbufs property.
Dave Airlie
2011-01-19
r600g: fix segfault if texture operand is a literal
Christian König
2011-01-18
r600g: Kill trailing whitespace.
Henri Verbeet
2011-01-18
r600g: Simplify some r600_bc_add_alu_type() calls to r600_bc_add_alu().
Henri Verbeet
2011-01-16
r600d: fix some bugs added reworking literal handling
Christian König
2011-01-13
r600g: rework literal handling
Christian König
2011-01-12
r600g: implement output modifiers and use them to further optimize LRP
Christian König
2011-01-12
r600g: use special constants for 0, 1, -1, 1.0f, 0.5f etc
Christian König
2011-01-12
r600g: optimize temp register handling for LRP
Christian König
2011-01-12
r600g: optimize away CF_INST_POP
Christian König
2011-01-12
r600g: make dumping of shaders an option
Christian König
2011-01-12
r600g: texture instructions also work fine with TGSI_FILE_INPUT
Christian König
2011-01-12
r600g: DP4 also supports writemasking
Christian König
2011-01-12
r600g: Why all this fiddling with tgsi_helper_copy?
Christian König
2011-01-11
r600g: Fixed SIN/COS/SCS for the case where the operand is a literal.
Tilman Sauerbeck
2011-01-07
r600g: Update some comments for Evergreen.
Henri Verbeet
2011-01-07
r600g: Split ALU clauses based on used constant cache lines.
Henri Verbeet
2010-12-24
r600g: hack around property unknown issues.
Dave Airlie
2010-12-15
r600g: fix pow(0, 0) evaluating to NaN
Fredrik Höglund
2010-12-07
r600g: remove dead code
Jerome Glisse
2010-12-06
r600g: avoid useless shader rebuild at draw call
Jerome Glisse
2010-12-06
r600g: build fetch shader from vertex elements
Jerome Glisse
2010-12-05
r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().
Henri Verbeet
2010-12-03
r600g: indentation fix
Jerome Glisse
2010-12-03
r600g: set address of pop instructions to next instruction
Fabian Bieler
2010-12-03
r600g: dump raw shader output for debugging
Jerome Glisse
2010-11-23
r600g: Removed duplicated call to tgsi_split_literal_constant().
Tilman Sauerbeck
2010-11-23
r600g: Only compare active vertex elements
Mathias Fröhlich
2010-11-19
r600g: use full range of VS resources for vertex samplers
Alex Deucher
2010-11-19
r600g: use meaningful defines for chiprev
Alex Deucher
2010-11-19
r600g: translate ARR instruction for evergreen
Alex Deucher
2010-11-19
r600g: add fetch shader capabilities
Jerome Glisse
2010-11-17
r600g: code cleanup (indent, trailing space, empty line ...)
Jerome Glisse
2010-11-09
r600g: translate ARR instruction
Keith Whitwell
2010-11-03
r600g: propogate resource usage flags to winsys, use to choose bo domains
Keith Whitwell
2010-10-24
r600g: Also clear bc data when we're destroying a shader.
Tilman Sauerbeck
2010-10-24
r600g: Added r600_pipe_shader_destroy().
Tilman Sauerbeck
2010-10-21
r600g: initial translate state support
Dave Airlie
2010-10-20
r600g: Ensure r600_src is initialized in tgsi_exp function.
Vinson Lee
2010-10-17
r600g: add evergreen ARL support.
Dave Airlie
2010-10-15
r600g: evergreen interpolation support.
Dave Airlie
2010-10-15
r600g: handle absolute modifier in shader translator
Keith Whitwell
2010-10-14
r600g: select linear interpolate if tgsi input requests it
Dave Airlie
2010-10-14
r600g: fixup typo in macro name
Dave Airlie
2010-10-14
r600g: fixup pos/face ena/address properly
Dave Airlie
2010-10-14
r600g: only pick centroid coordinate when asked.
Dave Airlie
2010-10-14
r600g: Fix texture sampling with swizzled coords
Fredrik Höglund
2010-10-13
r600g: fix relative addressing when splitting constant accesses
Stephan Schmid
2010-10-13
r600g: add shader stencil export support.
Dave Airlie
2010-10-11
r600g: add TXL opcode support.
Dave Airlie
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