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path: root/src/gallium/drivers/r600/r600_state.c
AgeCommit message (Expand)Author
2010-09-03r600g: fix segfault in state after reworkDave Airlie
2010-09-03r600g: refactor sample states into a reusable struct.Dave Airlie
2010-09-03r600g: add texture border state.Dave Airlie
2010-09-03r600g: deref old driver states for set entry points.Dave Airlie
2010-09-03r600g: drop r600_bind_state.Dave Airlie
2010-09-03r600g: kill r600_context_state functionDave Airlie
2010-09-03r600g: move lots of state inline helpers to separate header.Dave Airlie
2010-09-03r600g: drop magic numbers in depth state.Dave Airlie
2010-09-02r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse
2010-09-02r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie
2010-09-01r600g: fix binding of same texture to several target slotJerome Glisse
2010-09-02r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie
2010-09-01r600g: silence compiler warningJerome Glisse
2010-09-01r600g: refix db/cb stateJerome Glisse
2010-09-01r600g: avoid dynamic allocation of statesJerome Glisse
2010-09-01Revert "Revert "r600g: precompute some of the hw state""Jerome Glisse
2010-09-01r600g: correct cb/zb offset emits.Dave Airlie
2010-09-01Revert "r600g: precompute some of the hw state"Dave Airlie
2010-08-30r600g: precompute some of the hw stateJerome Glisse
2010-08-30r600g: fixup states generation in winsys.Dave Airlie
2010-08-30r600g: add KILP supportDave Airlie
2010-08-27Revert "r600g: simplify states"Dave Airlie
2010-08-25r600g: simplify statesJerome Glisse
2010-08-23r600g: Add support for PIPE_CAP_DEPTH_CLAMP.Henri Verbeet
2010-08-23r600g: export one component per pixel + r7xx uncompression shaderJerome Glisse
2010-08-22r600g: fix DB decompressionJerome Glisse
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
2010-08-21r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse
2010-08-20r600g: cleanup definition, fix segfault when no valid pixel shaderJerome Glisse
2010-08-20r600g: add occlusion query supportDave Airlie
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
2010-08-18r600g: fix point sizeDave Airlie
2010-08-18r600g: fixup pitch alignment like r600c.Dave Airlie
2010-08-18r600g: emit texture level offset in CB/DB setup.Dave Airlie
2010-08-17r600g: add user clip plane support.Dave Airlie
2010-08-13r600g: fix memory leaks running gears.Dave Airlie
2010-08-12r600g: fix provoking-vertex piglit test.Dave Airlie
2010-08-12r600g: improve texture format checker.Dave Airlie
2010-08-11r600g: accept empty frag prog shaderJerome Glisse
2010-08-11r600g: add point/sprite rendering supportJerome Glisse
2010-08-09r600g: fix r600 context structure, avoid segfault when no scissorJerome Glisse
2010-08-06r600g: fix rendering, only enable target we write tooJerome Glisse
2010-08-06r600g: really fix multi target supportJerome Glisse
2010-08-06r600g: finish multi target rendering supportJerome Glisse
2010-08-06r600g: fix color format, indentation, definesJerome Glisse
2010-08-06Revert "r600g: don't use dynamic state allocation for states"Jerome Glisse
2010-08-06r600g: start to fix up multiple targets.Dave Airlie
2010-08-06r600g: add SRGB support.Dave Airlie
2010-08-06r600g: fixup z format translations.Dave Airlie
2010-08-06r600g: fix targetmask to work correctly.Dave Airlie