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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r600
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r600_state.c
Age
Commit message (
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Author
2010-09-03
r600g: fix segfault in state after rework
Dave Airlie
2010-09-03
r600g: refactor sample states into a reusable struct.
Dave Airlie
2010-09-03
r600g: add texture border state.
Dave Airlie
2010-09-03
r600g: deref old driver states for set entry points.
Dave Airlie
2010-09-03
r600g: drop r600_bind_state.
Dave Airlie
2010-09-03
r600g: kill r600_context_state function
Dave Airlie
2010-09-03
r600g: move lots of state inline helpers to separate header.
Dave Airlie
2010-09-03
r600g: drop magic numbers in depth state.
Dave Airlie
2010-09-02
r600g: force unbind of previously bind sampler/sampler_view
Jerome Glisse
2010-09-02
r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.
Dave Airlie
2010-09-01
r600g: fix binding of same texture to several target slot
Jerome Glisse
2010-09-02
r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_view
Dave Airlie
2010-09-01
r600g: silence compiler warning
Jerome Glisse
2010-09-01
r600g: refix db/cb state
Jerome Glisse
2010-09-01
r600g: avoid dynamic allocation of states
Jerome Glisse
2010-09-01
Revert "Revert "r600g: precompute some of the hw state""
Jerome Glisse
2010-09-01
r600g: correct cb/zb offset emits.
Dave Airlie
2010-09-01
Revert "r600g: precompute some of the hw state"
Dave Airlie
2010-08-30
r600g: precompute some of the hw state
Jerome Glisse
2010-08-30
r600g: fixup states generation in winsys.
Dave Airlie
2010-08-30
r600g: add KILP support
Dave Airlie
2010-08-27
Revert "r600g: simplify states"
Dave Airlie
2010-08-25
r600g: simplify states
Jerome Glisse
2010-08-23
r600g: Add support for PIPE_CAP_DEPTH_CLAMP.
Henri Verbeet
2010-08-23
r600g: export one component per pixel + r7xx uncompression shader
Jerome Glisse
2010-08-22
r600g: fix DB decompression
Jerome Glisse
2010-08-22
r600g: depth buffer likely needs decompression when used as texture
Jerome Glisse
2010-08-21
r600g: partialy fix texturing from depth buffer + initial support for untiling
Jerome Glisse
2010-08-20
r600g: cleanup definition, fix segfault when no valid pixel shader
Jerome Glisse
2010-08-20
r600g: add occlusion query support
Dave Airlie
2010-08-20
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-08-18
r600g: fix point size
Dave Airlie
2010-08-18
r600g: fixup pitch alignment like r600c.
Dave Airlie
2010-08-18
r600g: emit texture level offset in CB/DB setup.
Dave Airlie
2010-08-17
r600g: add user clip plane support.
Dave Airlie
2010-08-13
r600g: fix memory leaks running gears.
Dave Airlie
2010-08-12
r600g: fix provoking-vertex piglit test.
Dave Airlie
2010-08-12
r600g: improve texture format checker.
Dave Airlie
2010-08-11
r600g: accept empty frag prog shader
Jerome Glisse
2010-08-11
r600g: add point/sprite rendering support
Jerome Glisse
2010-08-09
r600g: fix r600 context structure, avoid segfault when no scissor
Jerome Glisse
2010-08-06
r600g: fix rendering, only enable target we write too
Jerome Glisse
2010-08-06
r600g: really fix multi target support
Jerome Glisse
2010-08-06
r600g: finish multi target rendering support
Jerome Glisse
2010-08-06
r600g: fix color format, indentation, defines
Jerome Glisse
2010-08-06
Revert "r600g: don't use dynamic state allocation for states"
Jerome Glisse
2010-08-06
r600g: start to fix up multiple targets.
Dave Airlie
2010-08-06
r600g: add SRGB support.
Dave Airlie
2010-08-06
r600g: fixup z format translations.
Dave Airlie
2010-08-06
r600g: fix targetmask to work correctly.
Dave Airlie
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