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path: root/src/gallium/drivers/r600/r600_state.c
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2010-07-28r600g: state context ptr in sampler_view & add I8/L8 buffer formatJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-28r600g: switch btw flat/linear interpolationJerome Glisse
I am not sure how to properly handle flat shading regarding non color parameter to fragment shader. It seems we should still interpolate non color using linear interpolation and flat shade only apply to color. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-28r600g: split pipe state creating/binding from hw state creationJerome Glisse
Split hw vs pipe states creation handling as hw states group doesn't match pipe state group exactly. Right now be dumb about that and rebuild all hw states on each draw call. More optimization on that side coming. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-28r600g: cleanup resource buffer/texture messJerome Glisse
Use a common function, fix the mess it was before. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-28r600g: fix up segfault with variation between views and count.Dave Airlie
For some reason gallium hands us something with lots of empty views, and we are expected to deal with it, just do what r300g does for this bit.
2010-07-28r600g: use gallium util for float->ui conversionDave Airlie
2010-07-27r600g: texture supportJerome Glisse
Add texture mapping support, redbook/texbind works if you comment out glClear and second checkboard. Need to fix : - texture overwritting - lod & mip/map handling - unormalized coordinate handling - texture view with first leve > 0 - and many other things Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-23r600g: drop compiler stuff and switch over dumb tgsi assemblerJerome Glisse
Writing a compiler is time consuming and error prone in order to allow r600g to further progress in the meantime i wrote a simple tgsi assembler, it does stupid thing but i would rather keep the code simple than having people trying to optimize code it does. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-06-04r600g: use cast wrappersMarek Olšák
2010-06-03r600g: Move declaration before code.Vinson Lee
Fixes SCons build.
2010-06-03r600g: added code for depthtestingBas Nieuwenhuizen
- added code to configure the depth buffer and to set up depth testing.
2010-05-29r600g: make a local copy of viewport stateMarek Olšák
2010-05-27r600g: various fixesBas Nieuwenhuizen
- enabled flushing a buffer more than once - enabled the blitter for r600_clear - added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format) - r600_set_framebuffer_state now sets rctx->fb_state - more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state) - fixed a few errors with reference counting
2010-05-27r600g: fix driver + shader compiler backend changeJerome Glisse
Change the way we translate from c_compiler to the asic specific representation. Should make things simpler. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-05-27r600g: adapt to latest interfaces changesMarek Olšák
- Wrapped the buffer and texture create/destroy/transfer/... functions using u_resource, which is then used to implement the resource functions. - Implemented texture transfers. I left the buffer and texture transfers separate because one day we'll need a special codepath for textures. - Added index_bias to the draw_*elements functions. - Removed nonexistent *REP and *FOR instructions. - Some pipe formats have changed channel ordering, so I've removed/fixed nonexistent ones. - Added stubs for create/set/destroy sampler views. - Added a naive implementation of vertex elements state (new CSO). - Reworked {texture,buffer}_{from,to}_handle. - Reorganized winsys files, removed dri,egl,python directories. - Added a new build target dri-r600.
2010-05-27r600g: Initial importJerome Glisse