Age | Commit message (Collapse) | Author |
|
Writing a compiler is time consuming and error prone in
order to allow r600g to further progress in the meantime
i wrote a simple tgsi assembler, it does stupid thing but
i would rather keep the code simple than having people
trying to optimize code it does.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
Fixes SCons build.
|
|
- added code to configure the depth buffer and to set up depth testing.
|
|
|
|
- enabled flushing a buffer more than once
- enabled the blitter for r600_clear
- added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format)
- r600_set_framebuffer_state now sets rctx->fb_state
- more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state)
- fixed a few errors with reference counting
|
|
Change the way we translate from c_compiler to the
asic specific representation. Should make things
simpler.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
- Wrapped the buffer and texture create/destroy/transfer/... functions
using u_resource, which is then used to implement the resource functions.
- Implemented texture transfers.
I left the buffer and texture transfers separate because one day we'll
need a special codepath for textures.
- Added index_bias to the draw_*elements functions.
- Removed nonexistent *REP and *FOR instructions.
- Some pipe formats have changed channel ordering, so I've removed/fixed
nonexistent ones.
- Added stubs for create/set/destroy sampler views.
- Added a naive implementation of vertex elements state (new CSO).
- Reworked {texture,buffer}_{from,to}_handle.
- Reorganized winsys files, removed dri,egl,python directories.
- Added a new build target dri-r600.
|
|
|