Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-04 | r600g: use cast wrappers | Marek Olšák | |
2010-06-03 | r600g: Move declaration before code. | Vinson Lee | |
Fixes SCons build. | |||
2010-06-03 | r600g: added code for depthtesting | Bas Nieuwenhuizen | |
- added code to configure the depth buffer and to set up depth testing. | |||
2010-05-29 | r600g: make a local copy of viewport state | Marek Olšák | |
2010-05-27 | r600g: various fixes | Bas Nieuwenhuizen | |
- enabled flushing a buffer more than once - enabled the blitter for r600_clear - added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format) - r600_set_framebuffer_state now sets rctx->fb_state - more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state) - fixed a few errors with reference counting | |||
2010-05-27 | r600g: fix driver + shader compiler backend change | Jerome Glisse | |
Change the way we translate from c_compiler to the asic specific representation. Should make things simpler. Signed-off-by: Jerome Glisse <jglisse@redhat.com> | |||
2010-05-27 | r600g: adapt to latest interfaces changes | Marek Olšák | |
- Wrapped the buffer and texture create/destroy/transfer/... functions using u_resource, which is then used to implement the resource functions. - Implemented texture transfers. I left the buffer and texture transfers separate because one day we'll need a special codepath for textures. - Added index_bias to the draw_*elements functions. - Removed nonexistent *REP and *FOR instructions. - Some pipe formats have changed channel ordering, so I've removed/fixed nonexistent ones. - Added stubs for create/set/destroy sampler views. - Added a naive implementation of vertex elements state (new CSO). - Reworked {texture,buffer}_{from,to}_handle. - Reorganized winsys files, removed dri,egl,python directories. - Added a new build target dri-r600. | |||
2010-05-27 | r600g: Initial import | Jerome Glisse | |