Age | Commit message (Collapse) | Author |
|
evergreen was crashing running even gears here.
This is a 7.10 candidate if its broken the same.
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
Fix bug http://bugs.freedesktop.org/show_bug.cgi?id=32455
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Note the support for non float vertex draw likely regressed need to
find what we want to do there.
candidates for 7.10 branches
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
The hardware supports zero stride just fine. This is a port
of 2af8a1983180fc0168c1e0e53bcc69ee3d684ea4 from r300g.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
|
|
Avoid rebuilding constant shader state at each draw call,
factor out spi update that might change at each draw call.
Best would be to update spi only when revealent states
change (likely only flat shading & sprite point).
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Vertex elements change are less frequent than draw call, those to
avoid rebuilding fetch shader to often build the fetch shader along
vertex elements. This also allow to move vertex buffer setup out
of draw path and make update to it less frequent.
Shader update can still be improved to only update SPI regs (based
on some rasterizer state like flat shading or point sprite ...).
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Aim is to build as little state as possible in draw functions.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
|
|
|
|
|
|
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
no point duplicating code that doesn't touch hw, also make it easier
to spot mistakes
|