summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r600/r600_texture.c
AgeCommit message (Collapse)Author
2010-08-30r600g: fixup states generation in winsys.Dave Airlie
The current states code had an unhealthy relationship between that had to somehow magically align themselves, editing either place meant renumbering all states after the one you were on, and it was pretty unapproachable code. This replaces the huge types structures with a simple type + sub type struct, which is keyed on an stype enum in radeon.h. Each stype can have a per-shader type subclassing (4 types supported, PS/VS/GS/FS), and also has a number of states per-subtype. So you have 256 constants per 4 shaders per one CONSTANT stype. The interface from the driver is changed to pass in the tuple, (stype, id, shader_type), and we look for this. If radeon_state_shader ever shows up on profile, it could use a hashtable based on stype/shader_type to speed things up. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-27Revert "r600g: simplify states"Dave Airlie
This reverts commit bd25e23bf3740f59ce8859848c715daeb9e9821f. Apart from introducing a lot of hex magic numbers and being highly impenetable code, it causes lots of lockups on an average piglit run that always runs without lockups. Always run piglit before/after doing big things like this.
2010-08-25r600g: simplify statesJerome Glisse
Directly build PM4 packet, avoid using malloc (no states are bigger than 128 dwords), remove unecessary informations, remove pm4 building in favor of prebuild pm4 packet. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-22r600g: fix DB decompressionJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
Before using depth buffer as texture, it needs to be decompressed (tile pattern of db are different from one used for colorbuffer like texture) Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-21r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse
Partialy fix texturing from depth buffer, depth buffer is tiled following different tile organisation that color buffer. This properly set the tile type & array mode field of texture sampler when sampling from db resource. Add initial support to untiling buffer when transfering them, it's kind of broken by corruption the vertex buffer of previous draw. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
Searched for them with: git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D' Behavior hasn't been changed.
2010-08-18r600g: fixup pitch alignment like r600c.Dave Airlie
This still needs work, passes tex3d, fbo-scissor-bitmap, scissor-bitmap
2010-08-18r600g: fix height calcs for miptreeDave Airlie
h needs to be rounded up, this probably needs revisiting when we get to tiling etc. fixes fbo-generatemipmap-npot
2010-08-12r600g: improve texture format checker.Dave Airlie
This takes the r300g texture format checker and fixes it up for r600g, it passes glean texSwizzle, pixelformats, and texture_srgb tests, however I think it L8S8_SRGB is broken as is L8_SRGB, need to investigate. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-06r600g: add bo wait after map.Dave Airlie
2010-08-04r600g: force flush on map as temporary fix to readpixelJerome Glisse
Should allow more piglit test to pass. Need to plugin proper flushing. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-29r600g: mipmap early support + EX2/ABS instruction + cullingJerome Glisse
Add mipmap support (demos/src/redbook/mipmap is working) Add EX2/ABS shader instruction support. Add face culling support. Misc fixes. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-28r600g: cleanup resource buffer/texture messJerome Glisse
Use a common function, fix the mess it was before. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-27r600g: texture supportJerome Glisse
Add texture mapping support, redbook/texbind works if you comment out glClear and second checkboard. Need to fix : - texture overwritting - lod & mip/map handling - unormalized coordinate handling - texture view with first leve > 0 - and many other things Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-06-24r600g: Move bootstrap code to targetJakob Bornecrantz
2010-05-27r600g: various fixesBas Nieuwenhuizen
- enabled flushing a buffer more than once - enabled the blitter for r600_clear - added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format) - r600_set_framebuffer_state now sets rctx->fb_state - more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state) - fixed a few errors with reference counting
2010-05-27r600g: adapt to latest interfaces changesMarek Olšák
- Wrapped the buffer and texture create/destroy/transfer/... functions using u_resource, which is then used to implement the resource functions. - Implemented texture transfers. I left the buffer and texture transfers separate because one day we'll need a special codepath for textures. - Added index_bias to the draw_*elements functions. - Removed nonexistent *REP and *FOR instructions. - Some pipe formats have changed channel ordering, so I've removed/fixed nonexistent ones. - Added stubs for create/set/destroy sampler views. - Added a naive implementation of vertex elements state (new CSO). - Reworked {texture,buffer}_{from,to}_handle. - Reorganized winsys files, removed dri,egl,python directories. - Added a new build target dri-r600.
2010-05-27r600g: Initial importJerome Glisse