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path: root/src/gallium/drivers/r600
AgeCommit message (Expand)Author
2010-10-11r600g: evergreen has no request size bit in texture word4Dave Airlie
2010-10-11r600g: fix input/output Z export mixup for evergreen.Dave Airlie
2010-10-08r600g: drop width/height per level storage.Dave Airlie
2010-10-08r600g: add some RG texture format support.Dave Airlie
2010-10-07r600g: fix Z export enable bits.Dave Airlie
2010-10-07r600g: use format from the sampler view not from the texture.Dave Airlie
2010-10-07r600g: fix evergreen interpolation setupAndre Maasikas
2010-10-06r600g: add evergreen stencil support.Dave Airlie
2010-10-05r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse
2010-10-05r600g: simplify block relocationJerome Glisse
2010-10-05r600g: use dirty list to track dirty blocksBas Nieuwenhuizen
2010-10-05r600g: improve bo flushingJerome Glisse
2010-10-05r600g: drop use_mem_constant.Dave Airlie
2010-10-04r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-04r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie
2010-10-01r600g: Remove unnecessary headers.Vinson Lee
2010-10-01r600g: Remove unused variable.Vinson Lee
2010-10-01r600g: indentation fixesJerome Glisse
2010-10-01r600g: setup basic loop consts on r600 + evergreen.Dave Airlie
2010-10-01r600g: only set the Z export if shader exports it.Dave Airlie
2010-10-01r600g: fix evergreen draw-buffersDave Airlie
2010-10-01r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie
2010-10-01r600g: fixup vertex format picking.Dave Airlie
2010-10-01r600g: add assembler support for other vtx fetch fields.Dave Airlie
2010-10-01r600g: realign evergreen code with r600 code.Dave Airlie
2010-10-01r600g: add reloc for evergreen color attribDave Airlie
2010-10-01r600g: drop depth quirk on evergreenDave Airlie
2010-10-01r600g: add winsys support for CTL constants.Dave Airlie
2010-10-01r600g: fix evergreen depth flushing.Dave Airlie
2010-09-30r600g: fix constant & literal src splitting, also fix mplayer gl2 shaderJerome Glisse
2010-09-30r600g: use constant buffer instead of register for constantJerome Glisse
2010-09-30r600g: return string for chip familyDave Airlie
2010-09-30r600g: clean up some code from move to new paths.Dave Airlie
2010-09-30r600g: add L8A8 unorm.Dave Airlie
2010-09-30r600g: port r300g fix for X* formats in texformat codeDave Airlie
2010-09-29r600g: more cleanupJerome Glisse
2010-09-29r600g: Update SConscript.Vinson Lee
2010-09-29r600g: cleanupJerome Glisse
2010-09-29r600g: Update SConscript.Vinson Lee
2010-09-29r600g: delete old pathJerome Glisse
2010-09-29r600g: use a hash table instead of groupJerome Glisse
2010-09-29Revert "r600g: add initial vertex translate support."Dave Airlie
2010-09-29r600g: remove old assert from new codepathDave Airlie
2010-09-29r600g: add initial vertex translate support.Dave Airlie
2010-09-29r600g: add evergreen texture border support to new pathDave Airlie
2010-09-29r600g: add back evergreen name.Dave Airlie
2010-09-28r600g: Cleaned up index buffer reference handling in the draw module.Tilman Sauerbeck
2010-09-28r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse
2010-09-28r600g: suspend/resume occlusion query around clear/copyJerome Glisse