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path: root/src/gallium/drivers/r600
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2010-07-02r600: use gallium list macros instead of making our own.Dave Airlie
before this change, r600 glxinfo segfaulted in the list code, and I wasn't debugging another linked list implementation, its 2010 after all. So add the two missing list macros to the gallium header from X.org list header file (after fixing them), then port all r600 lists to the new header. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-06-28Merge branch 'gallium-drm-driver-drescriptor'Jakob Bornecrantz
Conflicts: src/gallium/state_trackers/egl/x11/native_dri2.c src/gallium/state_trackers/egl/x11/native_x11.c src/gallium/state_trackers/egl/x11/native_x11.h src/gallium/state_trackers/xorg/xorg_driver.c src/gallium/winsys/radeon/drm/radeon_drm.c
2010-06-24r600g: Move bootstrap code to targetJakob Bornecrantz
2010-06-09r600g: save vertex buffers in blitterMarek Olšák
2010-06-08gallium: adjust the query interface to support custom typesZack Rusin
we need to change it to support composite types
2010-06-07r600g: Remove unnecessary header.Vinson Lee
2010-06-06r600g: add shader literal constant supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-06-05r600g: split instruction into scalarJerome Glisse
Split instruction into scalar in core compiler this simplify the way we translate the instruction in latter stage. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-06-04r600g: implement clear_{render_target, depth_stencil}, resource_copy_regionMarek Olšák
resource_copy_region uses a software fallback because it relies on texture samplers which haven't been implemented yet.
2010-06-04r600g: make blit functions static (private)Marek Olšák
2010-06-04r600g: use cast wrappersMarek Olšák
2010-06-03r600g: Move declaration before code.Vinson Lee
Fixes SCons build.
2010-06-03r600g: added code for depthtestingBas Nieuwenhuizen
- added code to configure the depth buffer and to set up depth testing.
2010-06-03r600g: adapt to interface changesRoland Scheidegger
r600g should be able to handle separate depth stencil clears as well. Also adapt surface_fill/copy stubs to new interface (not that it matters).
2010-06-03scons: Handle Python OSError exception when missing libdrm_radeon.Vinson Lee
Instead of crashing when libdrm_radeon is unavailable, the SCons build just does not build r600g.
2010-05-31r600g: remove unused struct r600_stateMarek Olšák
What was the purpose of it?
2010-05-30r600g: Remove unnecessary headers.Vinson Lee
2010-05-29r600g: fix gallium function parametersMarek Olšák
2010-05-29r600g: make a local copy of viewport stateMarek Olšák
2010-05-27r600g: disable renderingJerome Glisse
Disable rendering to avoid GPU lockup. Use radeondb to debug shader compiler : radeondb -c gallium.bof radeondb -s gallium.json Will print shader generated, best is to use fp demos to test the compiler. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-05-27r600g: various fixesBas Nieuwenhuizen
- enabled flushing a buffer more than once - enabled the blitter for r600_clear - added some more colors to r600_is_format_supported (copied from r600_conv_pipe_format) - r600_set_framebuffer_state now sets rctx->fb_state - more states are saved before a blit (had to add some accounting for the viewport and the vertex elements state) - fixed a few errors with reference counting
2010-05-27r600g: fix driver + shader compiler backend changeJerome Glisse
Change the way we translate from c_compiler to the asic specific representation. Should make things simpler. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-05-27r600g: Integrate into buildJakob Bornecrantz
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-05-27r600g: Fix buffer offsetsJakob Bornecrantz
Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-05-27r600g: adapt to latest interfaces changesMarek Olšák
- Wrapped the buffer and texture create/destroy/transfer/... functions using u_resource, which is then used to implement the resource functions. - Implemented texture transfers. I left the buffer and texture transfers separate because one day we'll need a special codepath for textures. - Added index_bias to the draw_*elements functions. - Removed nonexistent *REP and *FOR instructions. - Some pipe formats have changed channel ordering, so I've removed/fixed nonexistent ones. - Added stubs for create/set/destroy sampler views. - Added a naive implementation of vertex elements state (new CSO). - Reworked {texture,buffer}_{from,to}_handle. - Reorganized winsys files, removed dri,egl,python directories. - Added a new build target dri-r600.
2010-05-27r600g: Initial importJerome Glisse