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path: root/src/gallium/drivers/r600
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2010-09-19r600g: Clean up some indentation and |= vs. | usage.Corbin Simpson
2010-09-19r600g: Deobfuscate and comment a few more functions in r600_hw_states.Corbin Simpson
2010-09-19r600g: Trivially deobfuscate r600_hw_states.Corbin Simpson
2010-09-19r600g: Use align() instead of handrolled code.Corbin Simpson
2010-09-20r600g: drop debugging that snuck inDave Airlie
2010-09-20r600g: clean up valgrind issues on maxtargets test.Dave Airlie
2010-09-20r600g: fix fbo-drawbuffers-maxtargetsDave Airlie
we were leaking buffers since the flush code was added, it wasn't dropping references. move setting up flush to the set_framebuffer_state. clean up the flush state object. make more space in the BOs array for flushing.
2010-09-20r600g: modify index buffers for sizes the hw can't deal with.Dave Airlie
this just uses the common code from r300g now in util to do translations on r600g.
2010-09-20r600g: fix exports_ps to export a number not a mask.Henri Verbeet
2010-09-19Revert "r600g: Flush upload buffers before draws instead of before flushes."Henri Verbeet
This reverts commit a1d9a58b825825723f1c5f7705f2ed3ef834038a. Flushing the upload buffers on draw is wrong, uploads aren't supposed to cause flushes in the first place. The real issue was radeon_bo_pb_map_internal() not respecting PB_USAGE_UNSYNCHRONIZED.
2010-09-19r600g: Buffer object maps imply a wait.Henri Verbeet
Unless e.g. PB_USAGE_DONTBLOCK or PB_USAGE_UNSYNCHRONIZED would be specified.
2010-09-19r600g: Remove a redundant flush in r600_texture_transfer_map().Henri Verbeet
radeon_ws_bo_map() will already take care of that if needed.
2010-09-19r600g: Flush upload buffers before draws instead of before flushes.Henri Verbeet
If a upload buffer is used by a previous draw that's still in the CS, accessing it would need a context flush. However, doing a context flush when mapping the upload buffer would then flush/destroy the same buffer we're trying to map there. Flushing the upload buffers before a draw avoids both the CS flush and the upload buffer going away while it's being used. Note that u_upload_data() could e.g. use a pool of buffers instead of allocating new ones all the time if that turns out to be a significant issue.
2010-09-19r600g: only emit uses waterfall on r6xx hw.Dave Airlie
2010-09-19r600g; add uses waterfall to asm cf for r6xx.Dave Airlie
On r6xx if an MOVA instruction is emitted we should set this bit.
2010-09-19r600g: Added support for TGSI_SEMANTIC_FACE.Tilman Sauerbeck
This makes the 'glsl1-gl_FrontFacing var (1)' piglit test pass. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-18r600g: Remove unused variable.Vinson Lee
2010-09-17r600g: Silence unused variable warnings.Vinson Lee
The variables are used in code that is currently ifdef'ed out.
2010-09-17r600g: Remove unnecessary header.Vinson Lee
2010-09-17r600g: alternative command stream building from contextJerome Glisse
Winsys context build a list of register block a register block is a set of consecutive register that will be emited together in the same pm4 packet (the various r600_block* are there to provide basic grouping that try to take advantage of states that are linked together) Some consecutive register are emited each in a different block, for instance the various cb[0-7]_base. At winsys context creation, the list of block is created & an index into the list of block. So to find into which block a register is in you simply use the register offset and lookup the block index. Block are grouped together into group which are the various pkt3 group of config, context, resource, Pipe state build a list of register each state want to modify, beside register value it also give a register mask so only subpart of a register can be updated by a given pipe state (the oring is in the winsys) There is no prebuild register list or define for each pipe state. Once pipe state are built they are bound to the winsys context. Each of this functions will go through the list of register and will find into which block each reg falls and will update the value of the block with proper masking (vs/ps resource/constant are specialized variant with somewhat limited capabilities). Each block modified by r600_context_pipe_state_set* is marked as dirty and we update a count of dwords needed to emit all dirty state so far. r600_context_pipe_state_set* should be call only when pipe context change some of the state (thus when pipe bind state or set state) Then to draw primitive you make a call to r600_context_draw void r600_context_draw(struct r600_context *ctx, struct r600_draw *draw) It will check if there is enough dwords in current cs buffer and if not will flush. Once there is enough room it will copy packet from dirty block and then add the draw packet3 to initiate the draw. The flush will send the current cs, reset the count of dwords to 0 and remark all states that are enabled as dirty and recompute the number of dwords needed to send the current context. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-17r600g: Fixed the shift in S_02880C_KILL_ENABLE.Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-17r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-17r600g: Only set PA_SC_EDGERULE on rv770 and greater.Tilman Sauerbeck
This is what xf86-video-ati and r600c do. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-17r600g: Added DB_SHADER_CONTROL defines.Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-17r600g: Formatting fixes.Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-17r600g: add upload manager support.Dave Airlie
this add support for the upload manager for uploading user vbo/index buffers. this provides a considerable speedup in q3 type games.
2010-09-17r600g: add support for kernel boDave Airlie
this moves to using a pb bufmgr instead of kernel bos directly.
2010-09-17r600g: move constant buffer creation behind winsys abstraction.Dave Airlie
this paves the way for moving to pb bufmgrs now.
2010-09-17r600g: attempt to abstract kernel bos from pipe driver.Dave Airlie
introduce an abstraction layer between kernel bos and the winsys BOs. this is to allow plugging in pb manager with minimal disruption to pipe driver.
2010-09-17r600g: hide radeon_ctx inside winsys.Dave Airlie
no need for this info to be exported to pipe driver.
2010-09-16r600g: Use clamped math for RCP and RSQ.Tilman Sauerbeck
This is likely only correct for OpenGL and not other state trackers. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-16r600g: Fixed a bo leak in r600_blit_state_ps_shader().Tilman Sauerbeck
We would leak the newly created bo if it cannot be mapped. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-16r600g: fix texture bos and avoid doing depth blit on evergreenDave Airlie
since the depth blit code is hardcoded hex yay \o/
2010-09-16r600g: fixup texture state on evergreen.Dave Airlie
This whole set of state just seems wrong, another cut-n-paste nightmare.
2010-09-16r600g: add vgt dma src definesDave Airlie
2010-09-16r600g: use index min/max + index buffer offset.Dave Airlie
more prep work for fixing up buffer handling
2010-09-16r600g: pull r600_draw struct out into headerDave Airlie
we need this for future buffer rework, it also makes the vtbl easier
2010-09-15r600g: misc cleanupJohn Doe
Avoid using r600_screen structure to get ptr to radeon winsys structure. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-15r600g: Silence unused variable warning.Vinson Lee
The code that uses dname is currently ifdef'ed out.
2010-09-15r600g: Silence uninitialized variable warning.Vinson Lee
2010-09-15r600g: Silence uninitialized variable warning.Vinson Lee
2010-09-15r600g: Silence uninitialized variable warning.Vinson Lee
2010-09-15r600g: Silence uninitialized variable warning.Vinson Lee
2010-09-15r600g: Silence uninitialized variable warning.Vinson Lee
2010-09-14r600g: Remove unnecessary headers.Vinson Lee
2010-09-14gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri
Changes in v3: - Also change trace, which I forgot about Changes in v2: - No longer adds tessellation shaders Currently each shader cap has FS and VS versions. However, we want a version of them for geometry, tessellation control, and tessellation evaluation shaders, and want to be able to easily query a given cap type for a given shader stage. Since having 5 duplicates of each shader cap is unmanageable, add a new get_shader_param function that takes both a shader cap from a new enum and a shader stage. Drivers with non-unified shaders will first switch on the shader and, within each case, switch on the cap. Drivers with unified shaders instead first check whether the shader is supported, and then switch on the cap. MAX_CONST_BUFFERS is now per-stage. The geometry shader cap is removed in favor of checking whether the limit of geometry shader instructions is greater than 0, which is also used for tessellation shaders. WARNING: all drivers changed and compiled but only nvfx tested
2010-09-13r600g: evergreen fixup dsa state for running query.Dave Airlie
evergreen is always the same as r700 here.
2010-09-12pb: add void * for flush ctx to mapping functionsDave Airlie
If the buffer we are attempting to map is referenced by the unsubmitted command stream for this context, we need to flush the command stream, however to do that we need to be able to access the context at the lowest level map function, currently we set the buffer in the toplevel map, but this racy between context. (we probably have a lot more issues than that.) I'll look into a proper solution as suggested by jrfonseca when I get some time.
2010-09-11r600g: Undo bo placement change.Tilman Sauerbeck
This reverts a part of e795ca8f3175fa6fd97b6b2ef2775e3f8803012a that causes artefacts and a performance drop. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-10r600g: Fixed a bo reference leak in the draw module.Tilman Sauerbeck
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>