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path: root/src/gallium/drivers/r600
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2011-02-17r600g: add missing type to color buffer swap.Dave Airlie
2011-02-16r600g: fix typo in previous s3tc commitDave Airlie
pointed out by Marek on irc.
2011-02-16r600g: add L8A8 SRGB formats.Dave Airlie
this fixes the piglit mipmap generation sRGB on my rv730. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-16r600g: add L4A4 support.Dave Airlie
this fixes piglit fbo-generatemipmap-formats on my rv730. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-16r600g: fix s3tc-texsubimageDave Airlie
we need to translate the destination box as well. fixes piglit's s3tc-texsubimage test. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-16r600g: add srgb compressed formats to the list.Dave Airlie
2011-02-15r600g: Fix RGB10_A2 format handlingFabian Bieler
2011-02-15r600g: fix regression in r6/7xx since mipmap reworkDave Airlie
I typod this when copy-pasting.
2011-02-15r600g: add support for s3tc formats.Dave Airlie
On r600, s3tc formats require a 1D tiled texture format, so we have to do uploads using a blit, via the 64-bit and 128-bit formats Based on the r600c code we use a 64 and 128-bit type to do the blits. Still requires R600_ENABLE_S3TC until the kernel fixes are in, this has only been tested on evergreen where the kernel doesn't yet get in the way.
2011-02-15r600g: fix miptree calculationsDave Airlie
the miptree setup and pitch storing didn't work so well for block based things like compressed textures. The CB takes blocks, where the texture sampler takes pixels, and transfers need bytes, So now we store blocks/bytes and translate to pixels in the sampler. This is necessary for s3tc to work properly.
2011-02-15r600g: drop tiled flagDave Airlie
we can work this out from the array_mode and it makes more sense to do that. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-14gallium: notify drivers about possible changes in user buffer contentsMarek Olšák
Also implement the redefine_user_buffer hook in the drivers.
2011-02-14r600g: add alignment cases for linear alignedAlex Deucher
Matches the drm and ddx. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-02-14r600g: do not destroy the original index buffer when translating indicesMarek Olšák
Because we only translate a subrange of the buffer.
2011-02-11r600g: get correct height alignmentDave Airlie
useful for s3tc
2011-02-11r600g: drop two unused | 0 that are actually in word4 anyways.Dave Airlie
these were NOPs anyways. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-11r600g: handle 16/32 u/s norm formats properlyDave Airlie
add support for the 32-bit types, also fixup the export setting to handle types with channels > 11 bits properly Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-08r600g: fixup assertionMarek Olšák
2011-02-08r600g: add a faster implementation of transfer_inline_writeMarek Olšák
u_default_transfer_inline_write uses util_copy_rect, which is kinda slow.
2011-02-08r600g: slab-allocate buffer and transfer structuresMarek Olšák
2011-02-08r600g: use the same upload buffer for vertices, indices, and constantsMarek Olšák
This should reduce memory consumption.
2011-02-08u_vbuf_mgr: add a way to specify the BIND flag for the upload bufferMarek Olšák
2011-02-08u_vbuf_mgr: make the uploader publicMarek Olšák
2011-02-08Revert "r600g: do not flush the uploader" (with comments)Marek Olšák
This reverts commit 1c2a4f0820ff2272f993e6da28dcf8bcbbc3252a.
2011-02-07r600g: Add support for relative addressing on constant buffers.Henri Verbeet
Relative addressing of constant buffers can't work properly through the kcache, since you can only address within the currently locked kcache window. Instead, this patch binds the constant buffer as a shader resource, and then explicitly fetches the constant using a vertex fetch with fetch type VTX_FETCH_NO_INDEX_OFFSET from the shader. There's probably still some room for improvement, doing the fetch right before the instruction that needs the value may not be quite optimal for example.
2011-02-07r600g: Set the fetch type in r600_bc_vtx_build().Henri Verbeet
2011-02-07r600g: Handle the ADD_INT instruction in r600_bc_get_num_operands().Henri Verbeet
2011-02-07r600g: Generalize the pipe_add_vertex_attrib() functions.Henri Verbeet
This allows them to be used for VS or PS buffer resources as well.
2011-02-07r600g: Remove vs_resource and ps_resource from the pipe context.Henri Verbeet
These are practically unused, only the vs_resource array is being abused for fetch shader resources.
2011-02-07r600g: Split constants in r600_shader_from_tgsi().Henri Verbeet
2011-02-07r600g: Do the tgsi_full_src_register to r600_shader_src conversion in ↵Henri Verbeet
r600_shader_from_tgsi().
2011-02-07r600g: Split r600_bc_alu_src.Henri Verbeet
The r600_bc_alu_src structure is used in two different ways, as a vector and for the individual channels of that same vector. This is somewhat fragile, and probably confusing.
2011-02-07r600g: Store literal values in the r600_bc_alu_src structure.Henri Verbeet
This is much easier to work with, and allows use to get rid of some of the literal handling hacks.
2011-02-07r600g: tgsi_dst() can't fail.Henri Verbeet
2011-02-07r600g: tgsi_src() can't fail.Henri Verbeet
2011-02-07r600g: correctly report supported vertex formatsMarek Olšák
2011-02-07r600g: use the new vertex buffer managerMarek Olšák
2011-02-06r600g: do not flush the uploaderMarek Olšák
2011-02-06r600g: use surface format not underlying texture formatDave Airlie
This uses the surface format to set the CB up not the underlying texture format, since these can and do differ. Fixes piglit fbo-srgb.
2011-02-04r600g: don't set tile_type on evergreen.Dave Airlie
Since we never bind the actual DB to the CB/texture only the flushed one we don't need to track the tile type at the moment.
2011-02-04r600g: fix evergreen sampler view + depth interactionDave Airlie
2011-02-04r600g: get offset for correct texture when setting up CB.Dave Airlie
this fixes the mipmap tests with tiling forced on. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: avoid trying to flush the flushing texture.Dave Airlie
Since these textures still have the depth bit set. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: evergreen CB check for flushed textureDave Airlie
2011-02-04r600g: flushing texture needs all levels.Dave Airlie
For mipmap generation we need all levels in the flushing texture. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: remove unused variablesDave Airlie
2011-02-04r600g: add a flag to just create flushed texture without flushing.Dave Airlie
This just adds a flag to create the texture without doing any flushing to it. Flushing occurs in the draw function. This avoids unnecessary flushes when we end up rebinding a CB/DB/texture due to the blitter just restoring state. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: also check CB bindings for textures to depth flush.Dave Airlie
This checks the color buffer bindings to make sure there is something to flush. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-04r600g: flush depth texture before a blit from it.Dave Airlie
If we are going to blit from a depth texture we need to flush it before we blit from it. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-03r600g: Make some more things static.Henri Verbeet