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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r600
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Commit message (
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Author
2010-10-13
r600g: fix relative addressing when splitting constant accesses
Stephan Schmid
2010-10-13
r600g: add missing eg reg definition
Dave Airlie
2010-10-13
r600g: evergreen add stencil export bit
Dave Airlie
2010-10-13
r600g: use blitter for hw copy region
Dave Airlie
2010-10-13
r600g: drop all use of unsigned long
Dave Airlie
2010-10-13
r600g: fix transfer stride.
Dave Airlie
2010-10-13
r600g: remove bpt and start using pitch_in_bytes/pixels.
Dave Airlie
2010-10-13
r600g: rename pitch in texture to pitch_in_bytes
Dave Airlie
2010-10-13
r600g: use common texture object create function
Dave Airlie
2010-10-13
r600g: split out miptree setup like r300g
Dave Airlie
2010-10-13
r600g: add copy into tiled texture
Dave Airlie
2010-10-13
r600g: the vs/ps const arrays weren't actually being used.
Dave Airlie
2010-10-13
r600g: reduce size of context structure.
Dave Airlie
2010-10-13
r600g: store samplers/views across blit when we need to modify them
Dave Airlie
2010-10-13
r600g: fix scissor/cliprect confusion
Dave Airlie
2010-10-13
r600g: fix depth0 setting
Dave Airlie
2010-10-13
r600g: add shader stencil export support.
Dave Airlie
2010-10-13
r600g: add support for S8, X24S8 and S8X24 sampler formats.
Dave Airlie
2010-10-12
r600g: add missing file to sconscript
Keith Whitwell
2010-10-12
r600g: fix typo in vertex sampling on r600
Dave Airlie
2010-10-11
r600g: don't run with scissors.
Dave Airlie
2010-10-11
r600g: add TXL opcode support.
Dave Airlie
2010-10-11
r600g: enable vertex samplers.
Dave Airlie
2010-10-11
r600g: evergreen has no request size bit in texture word4
Dave Airlie
2010-10-11
r600g: fix input/output Z export mixup for evergreen.
Dave Airlie
2010-10-08
r600g: drop width/height per level storage.
Dave Airlie
2010-10-08
r600g: add some RG texture format support.
Dave Airlie
2010-10-07
r600g: fix Z export enable bits.
Dave Airlie
2010-10-07
r600g: use format from the sampler view not from the texture.
Dave Airlie
2010-10-07
r600g: fix evergreen interpolation setup
Andre Maasikas
2010-10-06
r600g: add evergreen stencil support.
Dave Airlie
2010-10-05
r600g: userspace fence to avoid kernel call for testing bo busy status
Jerome Glisse
2010-10-05
r600g: simplify block relocation
Jerome Glisse
2010-10-05
r600g: use dirty list to track dirty blocks
Bas Nieuwenhuizen
2010-10-05
r600g: improve bo flushing
Jerome Glisse
2010-10-05
r600g: drop use_mem_constant.
Dave Airlie
2010-10-04
r600g: allow r600_bo to be a sub allocation of a big bo
Jerome Glisse
2010-10-04
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-04
r600g: the code to check whether a new vertex shader is needed was wrong
Dave Airlie
2010-10-01
r600g: Remove unnecessary headers.
Vinson Lee
2010-10-01
r600g: Remove unused variable.
Vinson Lee
2010-10-01
r600g: indentation fixes
Jerome Glisse
2010-10-01
r600g: setup basic loop consts on r600 + evergreen.
Dave Airlie
2010-10-01
r600g: only set the Z export if shader exports it.
Dave Airlie
2010-10-01
r600g: fix evergreen draw-buffers
Dave Airlie
2010-10-01
r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen
Dave Airlie
2010-10-01
r600g: fixup vertex format picking.
Dave Airlie
2010-10-01
r600g: add assembler support for other vtx fetch fields.
Dave Airlie
2010-10-01
r600g: realign evergreen code with r600 code.
Dave Airlie
2010-10-01
r600g: add reloc for evergreen color attrib
Dave Airlie
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