Age | Commit message (Collapse) | Author |
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Fixes this GCC warning.
r600_buffer.c: In function 'r600_buffer_transfer_map':
r600_buffer.c:141: warning: unused variable 'rctx'
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Up to 2010-09-19:
r600g: fix tiling support for ddx supplied buffers
9b146eae2521d8e5f6d3cbefa4f6f7737666313a
user buffer seems to be broken... new to fix that.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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glxgears seems to work, had somelockup but now they seems to have vanish.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Doesn't bother fixing old path code, just disable that reg.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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we still have constants to add and next int may need also 6 slots
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this fixes glean'pointSprite test.
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this fixes piglit glsl-fs-pointcoord
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We need to map the TGSI semantics to each other using the hw semantic ids.
this fixes glsl-kwin-blur and glsl-routing.
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the clamp edge/clamp cases were reversed.
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r600 doesn't need this as we always have working index bias
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adds the sscaled formats, this passes some more of the draw-vertices tests.
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makes draw-vertices-half-float pass
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This doesn't work yet.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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use the blitter + custom stage to avoid doing a whole lot of state
setup by hand. This makes life a lot easier for doing this on evergreen
it also keeps all the state setup in one place.
We setup a custom context state at the start with a flag to denote
its for the flush, when it gets generated we generate the correct state
for the flush and no longer have to do it all by hand.
this should also make adding texture *to* depth easier.
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at least zreaddraw works for me here now on my rv610
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once I go past 0x3f80000, I can't translate hex to float in-brain anymore.
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When calling query begin using same query id we need to discard
previous query results.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Shader rebuild should be more clever, we should store along each
shader all the value that change shader program rather than using
flags in context (ie change sequence like : change vs buffer, draw,
change vs buffer, switch shader will trigger useless shader rebuild).
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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nothing was every dirtying the object again, the mesa-demos
reflect test was just stalling.
this fixes glean readPixSanity.
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need to write two components to get stencil components as well
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add cb/db flush states to the blit code.
add support for the rv6xx that need special treatment.
according to R6xx_7xx_3D.pdf
set r700 CB_SHADER_CONTROL reg in blit code
docs say dual export should be disabled for DB->CB
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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texture border regs are indexed on evergreen.
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eg seems to have a higher pitch aligmment requirement and uses r700 cube setup
this fixes a couple of piglit tests here.
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running piglit's texrect-many caused the vtx to overflow.
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This allow to share code path btw old & new, also
remove check on reference this might make things
a little slower but new design doesn't use reference
stuff.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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If we are not going to write to the X or Y components of the destination
vector we also don't need to prepare to compute SIN or COS.
Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
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So texture code can be shared btw new state design
& old one.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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I didn't do r600d according to the docs; I split EXPORT_MODE to be a bit more
useful and obvious. Hope this is okay.
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r600c emits this with a mask of each written output.
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this fixes fbo-cubemap on r700.
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